Wincon
Top · 21 games · EUW

Naafiri

Top · 5% of games Mid · 14%Jungle · 78%

On average ahead of the lane opponent at 15 minutes (+548 gold).

Win rate
57.1%
±21.2 · role avg 50.0%
Tier
B
#28 of 87
Pick rate
0.2%
ban 8.1%
Games
21
ranked solo/duo

Naafiri top wins 57.1% of 21 ranked games in EUW, rank 28 of 87 top champions (tier B). Most players finish Voltaic Cyclosword first, at about 10:36.

The build at a glance

What most Naafiri players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Voltaic Cyclosword 10:38 · 76% · 13 games
Boots Ionian Boots of Lucidity 13:24 · 48% of games
Item 2 · late game Black Cleaver 18:24 · 6 of 16 games
Item 3 · late game Death's Dance 27:12 · 5 of 14 games
Item 4 · late game Serpent's Fang 27:30 · 3 of 9 games
Runes
Deathfire Touch · Sorcery + Precision 19% of games · 50% wins All runes →
Start
Doran's Blade + Health Potion 90% of games · 58% wins Other starts →
Spells
Flash + Ignite 100% of games · 57% wins Other spells →
Skill order
Darkin DaggersQ EviscerateE The Call of the PackW
Max Darkin Daggers first 90% of games · 58% wins Skill orders →
When Naafiri wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 40% wins over 5 games 40% Games that ended at 30–35′: 60% wins over 10 games 60% 0′5′10′15′20′25′30′35′40′45′
Voltaic Cyclosword Ionian Boots of Lucidity Black Cleaver Death's Dance Serpent's Fang
Ends before 25′40% wins24% of games · 5
Lasts 25′ or more60% wins48% of games · 10
Lanes

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Naafiri games

Rift Herald: 100% against 36%

Win rate when the team took it firstwhen it didn't Gap
Rift Herald 36% 100% +64
First dragon 45% 70% +25
First Baron 45% 70% +25
First blood 43% 64% +21
First tower 54% 63% +9
First Voidgrubs 58% 56% −3

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Naafiri plays

More multikills, fewer control wards

What stands out (10% or more) against the average top laner. Blue: better for winning, red: worse.

More multikills a game1.05 against 0.42 · +150%
Fewer control wards a game0.24 against 0.42 · −43%
More kill participation45% against 36% · +25%
More solo kills a game2.6 against 2.2 · +17%
Fewer deaths a game4.9 against 5.9 · −17%

About average: minions.