Wincon
Top · 31 games · KR

Naafiri

Top · 7% of games Mid · 6%Jungle · 87%

On average ahead of the lane opponent at 15 minutes (+372 gold).

Win rate
45.2%
±17.5 · role avg 50.0%
Tier
C
#52 of 83
Pick rate
0.3%
ban 5.8%
Games
31
ranked solo/duo

Naafiri top wins 45.2% of 31 ranked games in KR, rank 52 of 83 top champions (tier C). Most players finish Eclipse first, at about 11:18.

The build at a glance

What most Naafiri players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Eclipse 11:15 · 71% · 20 games
Item 2 Black Cleaver 18:18 · 100% · 10 games
Boots Plated Steelcaps 14:24 · 23% of games
Item 3 · late game Edge of Night 24:12 · 6 of 14 games
Runes
Deathfire Touch · Sorcery + Precision 26% of games · 50% wins All runes →
Start
Doran's Blade + Health Potion 97% of games · 47% wins Other starts →
Spells
Flash + Ignite 58% of games · 33% wins Other spells →
Skill order
Darkin DaggersQ EviscerateE The Call of the PackW
Max Darkin Daggers first 100% of games · 45% wins Skill orders →
When Naafiri wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 38% wins over 8 games 38% Games that ended at 20–25′: 67% wins over 6 games 67% Games that ended at 25–30′: 38% wins over 8 games 38% Games that ended at 30–35′: 50% wins over 6 games 50% 0′5′10′15′20′25′30′35′40′45′
Eclipse Black Cleaver Plated Steelcaps Edge of Night
Ends before 25′50% wins45% of games · 14
Lasts 25′ or more43% wins45% of games · 14
Lanes

No clear counters yet

Points above or below what both champions' overall win rates predict. Every opponent, minute by minute →
What wins Naafiri games

First tower: 75% against 13%

Win rate when the team took it firstwhen it didn't Gap
First tower 13% 75% +62
First Baron 35% 75% +40
First dragon 33% 56% +23
Rift Herald 40% 55% +15
First Voidgrubs 42% 47% +6
First blood 47% 44% −3

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Naafiri plays

Fewer control wards, more multikills

What stands out (10% or more) against the average top laner. Blue: better for winning, red: worse.

Fewer control wards a game0.81 against 1.09 · −26%
More multikills a game0.45 against 0.38 · +18%
Fewer solo kills a game1.6 against 2.0 · −17%
Less damage to towers6704 against 8054 · −17%

About average: damage, minions, time spent dead, gold.