Wincon
Mid · 20 games · EUW

NautilusMid build & runes · EUW

Mid · 0% of games Support · 99%

On average behind the lane opponent at 15 minutes (−798 gold).

Win rate
30.0%
±20.1 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.0%
ban 13.8%
Games
20
ranked solo/duo

Nautilus mid wins 30.0% of 20 ranked games in EUW. Most players finish Hollow Radiance first, at about 13:18.

The build at a glance

What most Nautilus players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 · late game Hollow Radiance 13:18 · 7 of 20 games
Boots Mercury's Treads 12:18 · 50% of games
Item 2 · late game Imperial Mandate 18:48 · 5 of 18 games
Runes
Aftershock · Resolve + Inspiration 10% of games · 0% wins All runes →
Start
Doran's Ring + Health Potion 65% of games · 31% wins Other starts →
Spells
Flash + Teleport 55% of games · 36% wins Other spells →
Skill order
RiptideE Titan's WrathW Dredge LineQ
Max Riptide first 55% of games · 36% wins Skill orders →
When Nautilus wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 25–30′: 36% wins over 11 games 36% Games that ended at 30–35′: 17% wins over 6 games 17% 0′5′10′15′20′25′30′35′40′45′
Hollow Radiance Mercury's Treads Imperial Mandate
Lasts 25′ or more29% wins85% of games · 17
Lanes

No clear counters yet

Points above or below Nautilus's own win rate (30.0%). Every opponent, minute by minute →
What wins Nautilus games

First blood: 50% against 0%

Win rate when the team took it firstwhen it didn't Gap
First blood 0% 50% +50
First tower 15% 57% +42
First dragon 22% 36% +14
Rift Herald 29% 33% +5
First Voidgrubs 42% 13% −29

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Nautilus plays

Fewer multikills, fewer solo kills

What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.

Fewer multikills a game0.20 against 0.80 · −75%
Fewer solo kills a game0.7 against 2.0 · −68%
Less damage to towers3118 against 7153 · −56%
More assists a game9.2 against 6.2 · +47%
Less damage a minute613 against 875 · −30%

About average: vision, kill participation.