RammusTop build & runes · EUW
On average behind the lane opponent at 15 minutes (−1780 gold), and still wins 75%.
- Win rate
- 75.0%
- ±17.3 · role avg 50.0%
- Tier
- —
- too few games to rank
- Pick rate
- 0.1%
- ban 0.7%
- Games
- 24
- ranked solo/duo
- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Rammus top wins 75.0% of 24 ranked games in EUW. Most players finish Thornmail first, at about 10:36.
What most Rammus players run
Thornmail 10:53 · 100% · 21 games
Plated Steelcaps 14:30 · 46% of games
Sunfire Aegis 20:12 · 8 of 22 games
Jak'Sho, The Protean 28:06 · 7 of 11 games 2 one-tricks play Rammus this patch
Win rate by game length
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.No clear counters yet
Points above or below Rammus's own win rate (75.0%). Every opponent, minute by minute →First Baron: 100% against 45%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
More assists, fewer solo kills
What stands out (10% or more) against the average top laner. Blue: better for winning, red: worse.
About average: kill participation, deaths, vision.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Not enough games against this kind of team yet.
Against teams with mixed damage
Against teams with magic heavy damage
Not enough games against this kind of team yet.
Against teams with no frontliner
Not enough games against this kind of team yet.
Against teams with one frontliner
Against teams with two or more
Not enough games against this kind of team yet.
Against teams with little
Not enough games against this kind of team yet.
Against teams with some
Against teams with a lot
Not enough games against this kind of team yet.
Against teams with little
Not enough games against this kind of team yet.
Against teams with some
Against teams with a lot
Not enough games against this kind of team yet.
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
No clearly hard lane yet
No clearly easy lane yet
Not enough games yet
Not enough games yet
Enemies: nothing clear yet
Teammates that change Rammus's games
Dies more than most top laners
Before 14 minutes Rammus dies 2.8 times a game (average 2.5). 32% of those deaths involve the enemy jungler, against 38% for the average top laner. 64% are fair 1-v-1s.
Ganked in their half of top lane, collapsed on in your half of top lane

Ganks: 48% in their half of top lane. Collapses: 33% in your half of top lane. 1-v-1s: 57% in your half of top lane.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Rammus
Ganks come at 7:00, then every minute
Ward the river before 7:00. From 10:00, keep vision up: ganks come every minute.
Deaths involving the enemy jungler, per 100 games, by minute. Narrow bars: Rammus; wide light bars behind them: the average. Highlighted: the laning peaks.Where fights happen
Where fights happen
Where fights happen

Before 14 minutes: 16 kills and 66 deaths.
From 14 to 25 minutes: 44 kills and 58 deaths.
After 25 minutes: 18 kills and 17 deaths.
Not enough games yet
One-tricks build like everyone else
The most common choice in each group, beside every Master+ Rammus top game. Highlighted: where the group differs from everyone.
| One-tricks5 games | All Master+24 games | |
|---|---|---|
| First item | | |
| Second item | | |
| Boots | | |
| Keystone | | |
| Skill order | Max W firstDefensive Ball Curl · 100% | Max W firstDefensive Ball Curl · 75% |
| Win rate | 80.0%±35.1 · 5 games | 75.0%±17.3 · 24 games |
Every pro and one-trick game
-
SanesOne-trick · 98%EUW · Master · 974 LP
3 / 2 / 7 Win vs Sylas · 24:04 12 Oct -
King RammusOne-trick · 98%EUW · Master · 1,472 LP



12 / 5 / 8 Win vs Ambessa · 31:04 9 Oct -
SanesOne-trick · 98%EUW · Master · 974 LP


2 / 4 / 13 Win vs Jax · 28:50 9 Oct -
King RammusOne-trick · 98%EUW · Master · 1,472 LP


4 / 2 / 12 Win vs Yasuo · 29:39 8 Oct -
SanesOne-trick · 98%EUW · Master · 974 LP


4 / 6 / 14 Loss vs Gwen · 35:31 8 Oct
The players behind these games
| Player | Record | Their usual build | Rank | Last game |
|---|---|---|---|---|
| SanesOne-trick · 98%EUW | 2–1 67% win | | Master · 974 LP | 12 Oct |
| King RammusOne-trick · 98%EUW | 2–0 100% win | | Master · 1,472 LP | 9 Oct |