Wincon
Jungle · 20 games · EUW

SingedJungle build & runes · EUW

On average behind the lane opponent at 15 minutes (−237 gold).

Win rate
25.0%
±19.0 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.0%
ban 1.2%
Games
20
ranked solo/duo

Singed jungle wins 25.0% of 20 ranked games in EUW. Most players finish Liandry's Torment first, at about 10:54.

The build at a glance

What most Singed players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Liandry's Torment 10:57 · 83% · 15 games
Boots Boots of Swiftness 11:42 · 80% of games
Item 2 · late game Rylai's Crystal Scepter 18:24 · 7 of 18 games
Item 3 · late game Protoplasm Harness 23:24 · 4 of 10 games
Runes
Fleet Footwork · Precision + Sorcery 20% of games · 25% wins All runes →
Start
Gustwalker Hatchling + Health Potion 40% of games · 38% wins Other starts →
Spells
Ghost + Smite 70% of games · 29% wins Other spells →
Skill order
Poison TrailQ FlingE Mega AdhesiveW
Max Poison Trail first 95% of games · 26% wins Skill orders →
When Singed wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 25–30′: 43% wins over 7 games 43% 0′5′10′15′20′25′30′35′40′45′
Liandry's Torment Boots of Swiftness Rylai's Crystal Scepter Protoplasm Harness
Lasts 25′ or more43% wins35% of games · 7
Enemy junglers

No clear counters yet

Points above or below Singed's own win rate (25.0%). Every opponent, minute by minute →
What wins Singed games

First Baron: 60% against 13%

Win rate when the team took it firstwhen it didn't Gap
First Baron 13% 60% +47
First blood 0% 45% +45
First dragon 17% 38% +21
First tower 20% 40% +20
First Voidgrubs 29% 17% −12

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Singed plays

Fewer multikills, less damage to towers

What stands out (10% or more) against the average jungler. Blue: better for winning, red: worse.

Fewer multikills a game0.25 against 0.83 · −70%
Less damage to towers849 against 2445 · −65%
Fewer control wards a game0.55 against 1.26 · −56%
Fewer solo kills a game0.8 against 1.2 · −35%
Less vision a minute0.67 against 0.93 · −28%

About average: time spent dead, deaths, kill participation, minions.