Wincon
Support · 24 games · EUW

SkarnerSupport build & runes · EUW

Support · 4% of games Jungle · 88%Top · 8%

On average ahead of the lane opponent at 15 minutes (+410 gold).

Win rate
58.3%
±19.7 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.1%
ban 0.5%
Games
24
ranked solo/duo

Skarner support wins 58.3% of 24 ranked games in EUW. Most players finish Zeke's Convergence first, at about 10:24.

The build at a glance

What most Skarner players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 · late game Zeke's Convergence 10:24 · 5 of 23 games
Boots Boots of Swiftness 14:18 · 33% of games
Item 2 · late game Protoplasm Harness 19:30 · 9 of 21 games
Runes
Arcane Comet · Sorcery + Inspiration 21% of games · 20% wins All runes →
Start
Health Potion 100% of games · 58% wins Other starts →
Spells
Flash + Ignite 71% of games · 53% wins Other spells →
Skill order
Shattered Earth / UpheavalQ Seismic BastionW Ixtal's ImpactE
Max Shattered Earth / Upheaval first 67% of games · 56% wins Skill orders →
When Skarner wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 20–25′: 50% wins over 8 games 50% Games that ended at 25–30′: 80% wins over 5 games 80% Games that ended at 30–35′: 50% wins over 6 games 50% 0′5′10′15′20′25′30′35′40′45′
Zeke's Convergence Boots of Swiftness Protoplasm Harness
Ends before 25′50% wins33% of games · 8
Lasts 25′ or more64% wins46% of games · 11
Lanes

No clear counters yet

Points above or below Skarner's own win rate (58.3%). Every opponent, minute by minute →
What wins Skarner games

First Baron: 92% against 25%

Win rate when the team took it firstwhen it didn't Gap
First Baron 25% 92% +67
First tower 40% 89% +49
First dragon 36% 77% +41
Rift Herald 54% 64% +10
First Voidgrubs 55% 62% +7
First blood 67% 50% −17

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Skarner plays

More multikills, more solo kills

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

More multikills a game0.29 against 0.09 · +222%
More solo kills a game0.7 against 0.2 · +209%
More share of team damage16% against 10% · +60%
More damage a minute577 against 369 · +56%
More damage to towers1701 against 1364 · +25%