TwitchJungle build & runes · EUW
On average behind the lane opponent at 15 minutes (−155 gold).
- Win rate
- 37.5%
- ±19.4 · role avg 50.0%
- Tier
- —
- too few games to rank
- Pick rate
- 0.1%
- ban 5.7%
- Games
- 24
- ranked solo/duo
- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Twitch jungle wins 37.5% of 24 ranked games in EUW. Most players finish The Collector first, at about 11:42.
What most Twitch players run
Berserker's Greaves 11:24 · 63% of games
The Collector 12:00 · 65% · 13 games
Fiendhunter Bolts 17:24 · 10 of 24 games
Infinity Edge 22:36 · 5 of 20 games
Runaan's Hurricane 26:42 · 4 of 10 games Win rate by game length
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.No clear counters yet
Points above or below Twitch's own win rate (37.5%). Every opponent, minute by minute →First tower: 67% against 8%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
Fewer control wards, more solo kills
What stands out (10% or more) against the average jungler. Blue: better for winning, red: worse.
About average: gold, assists.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Against teams with mixed damage
Not enough games against this kind of team yet.
Against teams with magic heavy damage
Against teams with no frontliner
Not enough games against this kind of team yet.
Against teams with one frontliner
Against teams with two or more
Not enough games against this kind of team yet.
Against teams with little
Not enough games against this kind of team yet.
Against teams with some
Not enough games against this kind of team yet.
Against teams with a lot
Against teams with little
Not enough games against this kind of team yet.
Against teams with some
Not enough games against this kind of team yet.
Against teams with a lot
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
No clearly hard matchup yet
No clearly easy matchup yet
Not enough games yet
Not enough games yet
Enemies: nothing clear yet
Teammates that change Twitch's games
Dies more than most junglers
Before 14 minutes Twitch dies 2.2 times a game (average 2.0). 56% of those deaths involve the enemy jungler, against 71% for the average jungler. 29% are fair 1-v-1s.
Killed by the enemy jungler in your half of top lane, collapsed on in your half of bot lane

Enemy jungler: 21% in your half of top lane. Collapses: 25% in your half of bot lane. 1-v-1s: 27% in your half of mid.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Twitch
Enemy jungler fights peak at 3:00, 5:00 and 7:00, then every minute
Where fights happen
Wins fights in their half of mid, loses them in your half of mid
Where fights happen

Before 14 minutes: 117 kills and 52 deaths.
From 14 to 25 minutes: 2.8 kills per death in their half of mid against 1.0 in your half of mid. Overall 1.4 kills per death.
After 25 minutes: 55 kills and 38 deaths.
No pro or one-trick games on Twitch jungle this patch yet
When a pro player or a one-trick plays Twitch jungle in ranked solo/duo, the game shows here with its full build, skill order and runes. Try another role or region, or check back later in the patch.
One-trick: Master or higher, with 60% or more of their last 30 days of ranked solo games (20 at least) on one champion; only those games count. Pros: the solo queue accounts listed on their Leaguepedia page.