Wincon
Mid · 22 games · EUW

ViMid build & runes · EUW

On average behind the lane opponent at 15 minutes (−168 gold).

Win rate
36.4%
±20.1 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.1%
ban 0.4%
Games
22
ranked solo/duo

Vi mid wins 36.4% of 22 ranked games in EUW. Most players finish The Collector first, at about 7:48.

The build at a glance

What most Vi players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 · late game The Collector 7:48 · 6 of 22 games
Boots Boots of Swiftness 17:00 · 32% of games
Item 2 · late game Bastionbreaker 18:00 · 3 of 22 games
Item 3 · late game Lord Dominik's Regards 25:18 · 5 of 16 games
Item 4 · late game Infinity Edge 29:00 · 3 of 6 games
Runes
Hail of Blades · Domination + Resolve 14% of games · 100% wins All runes →
Start
Long Sword + Refillable Potion 41% of games · 22% wins Other starts →
Spells
Flash + Ignite 100% of games · 36% wins Other spells →
Skill order
Vault BreakerQ Relentless ForceE Denting BlowsW
Max Vault Breaker first 50% of games · 36% wins Skill orders →
When Vi wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 20–25′: 20% wins over 5 games 20% Games that ended at 25–30′: 60% wins over 5 games 60% Games that ended at 30–35′: 38% wins over 8 games 38% 0′5′10′15′20′25′30′35′40′45′
The Collector Boots of Swiftness Bastionbreaker Lord Dominik's Regards Infinity Edge
Ends before 25′20% wins23% of games · 5
Lasts 25′ or more46% wins59% of games · 13
Lanes

No clear counters yet

Points above or below Vi's own win rate (36.4%). Every opponent, minute by minute →
What wins Vi games

First Baron: 83% against 19%

Win rate when the team took it firstwhen it didn't Gap
First Baron 19% 83% +65
First tower 10% 58% +48
First blood 27% 57% +30
First dragon 20% 50% +30
Rift Herald 25% 50% +25
First Voidgrubs 30% 42% +12

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Vi plays

More multikills, fewer control wards

What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.

More multikills a game1.32 against 0.80 · +65%
Fewer control wards a game0.23 against 0.58 · −60%
More solo kills a game2.9 against 2.0 · +42%
More deaths a game8.3 against 5.9 · +41%
More time spent dead8.7s against 6.4s a minute · +35%

About average: vision, share of team damage, gold, damage to towers, damage.