Wincon
Mid · 53 games · KR

AatroxMid build & runes · KR

Mid · 4% of games Jungle · 13%Top · 81%

On average behind the lane opponent at 15 minutes (−16 gold).

Win rate
39.6%
±13.2 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.2%
ban 1.9%
Games
53
ranked solo/duo

Aatrox mid wins 39.6% of 53 ranked games in KR. Most players finish Eclipse first, at about 11:42.

The build at a glance

What most Aatrox players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Boots Mercury's Treads 11:48 · 47% of games
Item 1 Eclipse 12:44 · 34% · 16 games
Item 2 · late game Spear of Shojin 21:12 · 11 of 44 games
Item 3 · late game Death's Dance 26:30 · 6 of 17 games
Runes
Conqueror · Precision + Resolve 17% of games · 56% wins All runes →
Start
Doran's Shield + Health Potion 53% of games · 50% wins Other starts →
Spells
Flash + Ignite 72% of games · 37% wins Other spells →
Skill order
The Darkin BladeQ Umbral DashE Infernal ChainsW
Max The Darkin Blade first 100% of games · 40% wins Skill orders →
When Aatrox wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 50% wins over 6 games 50% Games that ended at 20–25′: 46% wins over 13 games 46% Games that ended at 25–30′: 46% wins over 24 games 46% Games that ended at 30–35′: 11% wins over 9 games 11% 0′5′10′15′20′25′30′35′40′45′
Mercury's Treads Eclipse Spear of Shojin Death's Dance
Ends before 25′47% wins36% of games · 19
Lasts 25′ or more36% wins62% of games · 33
Lanes

No clear counters yet

Points above or below Aatrox's own win rate (39.6%). Every opponent, minute by minute →
What wins Aatrox games

First tower: 60% against 13%

Win rate when the team took it firstwhen it didn't Gap
First tower 13% 60% +47
First Baron 24% 68% +45
Rift Herald 24% 58% +34
First dragon 29% 52% +23
First Voidgrubs 38% 41% +3
First blood 41% 38% −2

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Aatrox plays

Fewer multikills, fewer assists

What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.

Fewer multikills a game0.45 against 0.66 · −32%
Fewer assists a game5.0 against 6.1 · −18%
Fewer control wards a game1.43 against 1.69 · −15%
Fewer solo kills a game1.5 against 1.7 · −11%

About average: vision.