Wincon
Mid · 24 games · KR

AsheMid build & runes · KR

Mid · 1% of games Bot · 94%Support · 5%

On average behind the lane opponent at 15 minutes (−1230 gold).

Win rate
37.5%
±19.4 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.0%
ban 0.9%
Games
24
ranked solo/duo

Ashe mid wins 37.5% of 24 ranked games in KR. Most players finish Axiom Arc first, at about 12:36.

The build at a glance

What most Ashe players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Boots Ionian Boots of Lucidity 7:18 · 79% of games
Item 1 Axiom Arc 13:01 · 63% · 12 games
Item 2 · late game Manamune 19:36 · 10 of 16 games
Runes
Arcane Comet · Sorcery + Domination 42% of games · 10% wins All runes →
Start
Health Potion + Tear of the Goddess 58% of games · 29% wins Other starts →
Spells
Flash + Teleport 63% of games · 33% wins Other spells →
Skill order
VolleyW Ranger's FocusQ HawkshotE
Max Volley first 63% of games · 20% wins Skill orders →
When Ashe wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 0% wins over 7 games 0% Games that ended at 20–25′: 50% wins over 6 games 50% Games that ended at 25–30′: 40% wins over 5 games 40% 0′5′10′15′20′25′30′35′40′45′
Ionian Boots of Lucidity Axiom Arc Manamune
Ends before 25′23% wins54% of games · 13
Lasts 25′ or more40% wins21% of games · 5
Lanes

No clear counters yet

Points above or below Ashe's own win rate (37.5%). Every opponent, minute by minute →
What wins Ashe games

First Baron: 89% against 7%

Win rate when the team took it firstwhen it didn't Gap
First Baron 7% 89% +82
Rift Herald 13% 88% +75
First dragon 26% 80% +54
First blood 31% 45% +15
First Voidgrubs 35% 43% +8

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Ashe plays

Fewer multikills, fewer solo kills

What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.

Fewer multikills a game0.04 against 0.66 · −94%
Fewer solo kills a game0.5 against 1.8 · −70%
Fewer control wards a game0.67 against 1.64 · −59%
Less kill participation30% against 43% · −30%
Less damage a minute569 against 814 · −30%

About average: minions.