Wincon
Mid · 22 games · KR

DariusMid build & runes · KR

Mid · 1% of games Jungle · 9%Top · 89%

On average ahead of the lane opponent at 15 minutes (+667 gold).

Win rate
45.5%
±20.8 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.1%
ban 3.2%
Games
22
ranked solo/duo

Darius mid wins 45.5% of 22 ranked games in KR. Most players finish Stridebreaker first, at about 13:54.

The build at a glance

What most Darius players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 · late game Stridebreaker 13:54 · 9 of 22 games
Boots Mercury's Treads 6:36 · 45% of games
Item 2 · late game Dead Man's Plate 20:12 · 6 of 17 games
Item 3 · late game Death's Dance 24:24 · 3 of 8 games
Runes
Conqueror · Precision + Sorcery 27% of games · 50% wins All runes →
Start
Doran's Blade + Health Potion 55% of games · 58% wins Other starts →
Spells
Flash + Ghost 73% of games · 44% wins Other spells →
Skill order
DecimateQ ApprehendE Crippling StrikeW
Max Decimate first 100% of games · 45% wins Skill orders →
Pros & one-tricks lately

1 one-trick plays Darius this patch

Every game, with builds →
  • 미천한놈One-trick · 88%KR · Master · 436 LP Conqueror Trinity ForceSterak's GageDeath's Dance Win vs Yasuo · 13 Oct
  • 미천한놈One-trick · 88%KR · Master · 436 LP Conqueror Trinity ForceSpear of Shojin Loss vs Xerath · 10 Oct
When Darius wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 20–25′: 25% wins over 8 games 25% Games that ended at 25–30′: 25% wins over 8 games 25% 0′5′10′15′20′25′30′35′40′45′
Stridebreaker Mercury's Treads Dead Man's Plate Death's Dance
Ends before 25′25% wins36% of games · 8
Lasts 25′ or more25% wins36% of games · 8
Lanes

No clear counters yet

Points above or below Darius's own win rate (45.5%). Every opponent, minute by minute →
What wins Darius games

First dragon: 75% against 10%

Win rate when the team took it firstwhen it didn't Gap
First dragon 10% 75% +65
Rift Herald 30% 58% +28
First tower 36% 63% +27
First blood 45% 45% ±0
First Voidgrubs 45% 45% ±0

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Darius plays

Fewer control wards, more solo kills

What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.

Fewer control wards a game0.50 against 1.67 · −70%
More solo kills a game2.9 against 1.8 · +66%
More damage to towers8612 against 6419 · +34%
More multikills a game0.86 against 0.66 · +30%
Fewer assists a game4.3 against 6.1 · −30%

About average: minions, gold.