Wincon
Support · 24 games · KR

DianaSupport build & runes · KR

Support · 0% of games Mid · 59%Jungle · 31%Top · 10%

On average ahead of the lane opponent at 15 minutes (+471 gold).

Win rate
37.5%
±19.4 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.0%
ban 1.4%
Games
24
ranked solo/duo

Diana support wins 37.5% of 24 ranked games in KR. Most players finish Stormsurge first, at about 12:00.

The build at a glance

What most Diana players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Stormsurge 12:03 · 65% · 11 games
Boots Sorcerer's Shoes 14:00 · 79% of games
Item 2 · late game Shadowflame 22:00 · 5 of 13 games
Runes
Electrocute · Domination + Resolve 17% of games · 100% wins All runes →
Start
Health Potion 100% of games · 38% wins Other starts →
Spells
Flash + Ignite 92% of games · 32% wins Other spells →
Skill order
Crescent StrikeQ Pale CascadeW Lunar RushE
Max Crescent Strike first 92% of games · 36% wins Skill orders →
When Diana wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 40% wins over 5 games 40% Games that ended at 20–25′: 50% wins over 8 games 50% Games that ended at 25–30′: 17% wins over 6 games 17% 0′5′10′15′20′25′30′35′40′45′
Stormsurge Sorcerer's Shoes Shadowflame
Ends before 25′46% wins54% of games · 13
Lasts 25′ or more17% wins25% of games · 6
Lanes

No clear counters yet

Points above or below Diana's own win rate (37.5%). Every opponent, minute by minute →
What wins Diana games

First tower: 64% against 0%

Win rate when the team took it firstwhen it didn't Gap
First tower 0% 64% +64
Rift Herald 15% 64% +48
First blood 21% 60% +39
First Baron 32% 60% +28
First Voidgrubs 27% 46% +19
First dragon 31% 50% +19

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Diana plays

More solo kills, more damage to towers

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

More solo kills a game0.8 against 0.2 · +246%
More damage to towers2441 against 1129 · +116%
More share of team damage18% against 11% · +71%
More minions a minute1.9 against 1.2 · +65%
More damage a minute600 against 366 · +64%