Wincon
Mid · 32 games · KR

EzrealMid build & runes · KR

Mid · 1% of games Bot · 96%Support · 2%

On average behind the lane opponent at 15 minutes (−228 gold).

Win rate
34.4%
±16.5 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.1%
ban 5.7%
Games
32
ranked solo/duo

Ezreal mid wins 34.4% of 32 ranked games in KR. Most players finish Trinity Force first, at about 12:18.

The build at a glance

What most Ezreal players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Trinity Force 12:13 · 88% · 21 games
Boots Ionian Boots of Lucidity 12:24 · 63% of games
Item 2 Manamune 19:23 · 100% · 14 games
Item 3 · late game Endless Hunger 24:42 · 5 of 15 games
Runes
Press the Attack · Precision + Sorcery 13% of games · 75% wins All runes →
Start
Doran's Bow + Health Potion 56% of games · 22% wins Other starts →
Spells
Flash + Ignite 38% of games · 42% wins Other spells →
Skill order
Mystic ShotQ Arcane ShiftE Essence FluxW
Max Mystic Shot first 97% of games · 35% wins Skill orders →
When Ezreal wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 25% wins over 8 games 25% Games that ended at 20–25′: 50% wins over 6 games 50% Games that ended at 25–30′: 27% wins over 11 games 27% Games that ended at 30–35′: 20% wins over 5 games 20% 0′5′10′15′20′25′30′35′40′45′
Trinity Force Ionian Boots of Lucidity Manamune Endless Hunger
Ends before 25′36% wins44% of games · 14
Lasts 25′ or more25% wins50% of games · 16
Lanes

No clear counters yet

Points above or below Ezreal's own win rate (34.4%). Every opponent, minute by minute →
What wins Ezreal games

First tower: 71% against 6%

Win rate when the team took it firstwhen it didn't Gap
First tower 6% 71% +66
Rift Herald 23% 60% +37
First blood 17% 45% +28
First dragon 25% 50% +25
First Voidgrubs 40% 29% −11

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Ezreal plays

Fewer control wards, fewer multikills

What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.

Fewer control wards a game0.56 against 1.69 · −67%
Fewer multikills a game0.41 against 0.66 · −38%
Fewer assists a game4.1 against 6.1 · −34%
Less vision a minute0.64 against 0.83 · −23%
More deaths a game5.8 against 5.2 · +11%

About average: gold, damage, damage to towers, minions.