Wincon
Mid · 26 games · KR

KarmaMid build & runes · KR

Mid · 1% of games Support · 97%Top · 2%

On average behind the lane opponent at 15 minutes (−316 gold), and still wins 65%.

Win rate
65.4%
±18.3 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.1%
ban 3.1%
Games
26
ranked solo/duo

Karma mid wins 65.4% of 26 ranked games in KR. Most players finish Malignance first, at about 11:54.

The build at a glance

What most Karma players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Malignance 11:58 · 100% · 25 games
Boots Ionian Boots of Lucidity 11:18 · 69% of games
Item 2 · late game Staff of Flowing Water 19:54 · 9 of 23 games
Item 3 · late game Moonstone Renewer 25:00 · 6 of 14 games
Runes
Glacial Augment · Inspiration + Sorcery 38% of games · 60% wins All runes →
Start
Doran's Ring + Health Potion 54% of games · 71% wins Other starts →
Spells
Flash + Teleport 92% of games · 63% wins Other spells →
Skill order
Inner FlameQ InspireE Focused ResolveW
Max Inner Flame first 100% of games · 65% wins Skill orders →
When Karma wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 25–30′: 71% wins over 7 games 71% Games that ended at 30–35′: 57% wins over 7 games 57% 0′5′10′15′20′25′30′35′40′45′
Malignance Ionian Boots of Lucidity Staff of Flowing Water Moonstone Renewer
Lasts 25′ or more64% wins54% of games · 14
Lanes

No clear counters yet

Points above or below Karma's own win rate (65.4%). Every opponent, minute by minute →
What wins Karma games

First tower: 92% against 43%

Win rate when the team took it firstwhen it didn't Gap
First tower 43% 92% +49
First Baron 46% 85% +38
First blood 54% 77% +23
Rift Herald 57% 75% +18
First Voidgrubs 64% 67% +3
First dragon 67% 64% −2

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Karma plays

More assists, fewer multikills

What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.

More assists a game12.5 against 6.1 · +104%
Fewer multikills a game0.27 against 0.66 · −59%
Fewer solo kills a game0.9 against 1.7 · −49%
More control wards a game2.27 against 1.69 · +34%
More vision a minute1.00 against 0.83 · +20%