Wincon
Mid · 21 games · KR

Lee SinMid build & runes · KR

Mid · 0% of games Jungle · 98%Top · 1%

On average behind the lane opponent at 15 minutes (−273 gold).

Win rate
33.3%
±20.2 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.1%
ban 66.2%
Games
21
ranked solo/duo

Lee Sin mid wins 33.3% of 21 ranked games in KR. Most players finish Ravenous Hydra first, at about 11:36.

The build at a glance

What most Lee Sin players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Ravenous Hydra 11:58 · 58% · 11 games
Boots Mercury's Treads 14:30 · 33% of games
Item 2 · late game Black Cleaver 19:00 · 5 of 18 games
Item 3 · late game Death's Dance 22:48 · 3 of 9 games
Runes
Electrocute · Domination + Precision 14% of games · 33% wins All runes →
Start
Doran's Blade + Health Potion 62% of games · 38% wins Other starts →
Spells
Flash + Ignite 86% of games · 39% wins Other spells →
Skill order
Sonic Wave / Resonating StrikeQ Safeguard / Iron WillW Tempest / CrippleE
Max Sonic Wave / Resonating Strike first 48% of games · 20% wins Skill orders →
When Lee Sin wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 20–25′: 57% wins over 7 games 57% Games that ended at 25–30′: 17% wins over 6 games 17% Games that ended at 30–35′: 20% wins over 5 games 20% 0′5′10′15′20′25′30′35′40′45′
Ravenous Hydra Mercury's Treads Black Cleaver Death's Dance
Ends before 25′57% wins33% of games · 7
Lasts 25′ or more18% wins52% of games · 11
Lanes

No clear counters yet

Points above or below Lee Sin's own win rate (33.3%). Every opponent, minute by minute →
What wins Lee Sin games

First Baron: 63% against 15%

Win rate when the team took it firstwhen it didn't Gap
First Baron 15% 63% +47
First blood 22% 42% +19
First tower 25% 44% +19
First Voidgrubs 27% 40% +13
Rift Herald 30% 36% +6
First dragon 36% 29% −7

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Lee Sin plays

More control wards, fewer multikills

What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.

More control wards a game2.48 against 1.68 · +48%
Fewer multikills a game0.38 against 0.66 · −42%
More damage to towers8217 against 6428 · +28%
Fewer assists a game4.6 against 6.2 · −25%
Less damage a minute681 against 811 · −16%

About average: vision, minions, gold.