Wincon
Mid · 21 games · EUW

Lee SinMid build & runes · EUW

On average ahead of the lane opponent at 15 minutes (+432 gold).

Win rate
57.1%
±21.2 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.1%
ban 8.3%
Games
21
ranked solo/duo

Lee Sin mid wins 57.1% of 21 ranked games in EUW. Most players finish Eclipse first, at about 9:42.

The build at a glance

What most Lee Sin players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Eclipse 10:18 · 67% · 10 games
Boots Gluttonous Greaves 13:06 · 29% of games
Item 2 · late game Voltaic Cyclosword 17:48 · 9 of 19 games
Item 3 · late game Death's Dance 24:54 · 5 of 9 games
Runes
Electrocute · Domination + Precision 14% of games · 33% wins All runes →
Start
Doran's Blade + Health Potion 71% of games · 67% wins Other starts →
Spells
Flash + Ignite 86% of games · 56% wins Other spells →
Skill order
Sonic Wave / Resonating StrikeQ Safeguard / Iron WillW Tempest / CrippleE
Max Sonic Wave / Resonating Strike first 81% of games · 53% wins Skill orders →
When Lee Sin wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 25–30′: 57% wins over 7 games 57% 0′5′10′15′20′25′30′35′40′45′
Eclipse Gluttonous Greaves Voltaic Cyclosword Death's Dance
Lasts 25′ or more57% wins33% of games · 7
Lanes

No clear counters yet

Points above or below Lee Sin's own win rate (57.1%). Every opponent, minute by minute →
What wins Lee Sin games

Rift Herald: 88% against 38%

Win rate when the team took it firstwhen it didn't Gap
Rift Herald 38% 88% +49
First tower 36% 80% +44
First Baron 36% 80% +44
First Voidgrubs 29% 71% +43
First blood 33% 67% +33
First dragon 43% 64% +21

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Lee Sin plays

More control wards, more assists

What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.

More control wards a game2.14 against 0.57 · +275%
More assists a game8.0 against 6.2 · +29%
More kill participation52% against 44% · +17%
Fewer multikills a game0.67 against 0.80 · −16%
More damage to towers8268 against 7156 · +16%

About average: damage, time spent dead, vision, share of team damage.