Wincon
Support · 39 games · KR

MalphiteSupport build & runes · KR

Support · 3% of games Top · 86%Mid · 8%Jungle · 3%

On average behind the lane opponent at 15 minutes (−165 gold).

Win rate
35.9%
±15.1 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.2%
ban 6.7%
Games
39
ranked solo/duo

Malphite support wins 35.9% of 39 ranked games in KR. Most players finish Malignance first, at about 11:36.

The build at a glance

What most Malphite players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Malignance 12:09 · 53% · 17 games
Boots Ionian Boots of Lucidity 10:00 · 64% of games
Item 2 · late game Shadowflame 27:18 · 5 of 26 games
Runes
Arcane Comet · Sorcery + Domination 23% of games · 11% wins All runes →
Start
Health Potion 92% of games · 36% wins Other starts →
Spells
Flash + Ignite 79% of games · 39% wins Other spells →
Skill order
Seismic ShardQ Ground SlamE ThunderclapW
Max Seismic Shard first 74% of games · 45% wins Skill orders →
When Malphite wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 60% wins over 5 games 60% Games that ended at 20–25′: 27% wins over 11 games 27% Games that ended at 25–30′: 30% wins over 10 games 30% Games that ended at 30–35′: 25% wins over 8 games 25% 0′5′10′15′20′25′30′35′40′45′
Malignance Ionian Boots of Lucidity Shadowflame
Ends before 25′38% wins41% of games · 16
Lasts 25′ or more28% wins46% of games · 18
Lanes

No clear counters yet

Points above or below Malphite's own win rate (35.9%). Every opponent, minute by minute →
What wins Malphite games

First Baron: 64% against 20%

Win rate when the team took it firstwhen it didn't Gap
First Baron 20% 64% +44
First Voidgrubs 20% 53% +33
First tower 23% 53% +30
First dragon 24% 50% +26
Rift Herald 28% 43% +15
First blood 30% 44% +13

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Malphite plays

More solo kills, more multikills

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

More solo kills a game0.4 against 0.2 · +78%
More multikills a game0.15 against 0.09 · +67%
Fewer control wards a game3.21 against 6.94 · −54%
More damage to towers1662 against 1093 · +52%
More time spent dead7.3s against 4.8s a minute · +51%

About average: gold.