Wincon
Mid · 23 games · KR

WukongMid build & runes · KR

On average behind the lane opponent at 15 minutes (−53 gold).

Win rate
43.5%
±20.3 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.0%
ban 2.7%
Games
23
ranked solo/duo

Wukong mid wins 43.5% of 23 ranked games in KR. Most players finish Trinity Force first, at about 11:54.

The build at a glance

What most Wukong players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Trinity Force 12:33 · 73% · 11 games
Boots Mercury's Treads 13:36 · 43% of games
Item 2 · late game Black Cleaver 18:54 · 6 of 18 games
Item 3 · late game Death's Dance 24:54 · 4 of 13 games
Runes
Electrocute · Domination + Resolve 9% of games · 100% wins All runes →
Start
Doran's Blade + Health Potion 48% of games · 55% wins Other starts →
Spells
Flash + Ignite 87% of games · 50% wins Other spells →
Skill order
Crushing BlowQ Nimbus StrikeE Warrior TricksterW
Max Crushing Blow first 91% of games · 48% wins Skill orders →
Pros & one-tricks lately

2 one-tricks play Wukong this patch

Every game, with builds →
  • EricOne-trick · 99%KR · Master · 720 LP Conqueror Trinity ForceProfane HydraSundered Sky Win vs Cassiopeia · 11 Oct
  • 퓨전회오리오공One-trick · 100%KR · Master · 331 LP Conqueror Trinity ForceBlack CleaverSterak's Gage Loss vs Syndra · 10 Oct
When Wukong wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 60% wins over 5 games 60% Games that ended at 25–30′: 29% wins over 7 games 29% 0′5′10′15′20′25′30′35′40′45′
Trinity Force Mercury's Treads Black Cleaver Death's Dance
Ends before 25′60% wins22% of games · 5
Lasts 25′ or more29% wins30% of games · 7
Lanes

No clear counters yet

Points above or below Wukong's own win rate (43.5%). Every opponent, minute by minute →
What wins Wukong games

First blood: 78% against 21%

Win rate when the team took it firstwhen it didn't Gap
First blood 21% 78% +56
First tower 21% 78% +56
First Baron 29% 67% +38
First dragon 27% 58% +31
Rift Herald 38% 57% +20
First Voidgrubs 43% 44% +2

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Wukong plays

More damage to towers, fewer control wards

What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.

More damage to towers10536 against 6493 · +62%
Fewer control wards a game1.00 against 1.64 · −39%
More solo kills a game2.5 against 1.8 · +37%
Fewer assists a game4.8 against 6.2 · −22%
More deaths a game6.4 against 5.4 · +19%

About average: gold.