Wincon
Support · 22 games · KR

NasusSupport build & runes · KR

Support · 1% of games Top · 77%Mid · 21%

On average behind the lane opponent at 15 minutes (−322 gold), and still wins 55%.

Win rate
54.5%
±20.8 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.1%
ban 6.2%
Games
22
ranked solo/duo

Nasus support wins 54.5% of 22 ranked games in KR. Most players finish Frozen Heart first, at about 15:48.

The build at a glance

What most Nasus players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Frozen Heart 15:03 · 67% · 10 games
Boots Ionian Boots of Lucidity 8:18 · 45% of games
Item 2 · late game Bandlepipes 22:06 · 5 of 15 games
Runes
Summon Aery · Sorcery + Inspiration 27% of games · 50% wins All runes →
Start
Health Potion 100% of games · 55% wins Other starts →
Spells
Flash + Heal 41% of games · 44% wins Other spells →
Skill order
WitherW Spirit FireE Siphoning StrikeQ
Max Wither first 86% of games · 53% wins Skill orders →
When Nasus wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 20–25′: 60% wins over 5 games 60% Games that ended at 25–30′: 50% wins over 6 games 50% 0′5′10′15′20′25′30′35′40′45′
Frozen Heart Ionian Boots of Lucidity Bandlepipes
Ends before 25′60% wins23% of games · 5
Lasts 25′ or more50% wins27% of games · 6
Lanes

No clear counters yet

Points above or below Nasus's own win rate (54.5%). Every opponent, minute by minute →
What wins Nasus games

Rift Herald: 82% against 27%

Win rate when the team took it firstwhen it didn't Gap
Rift Herald 27% 82% +55
First dragon 36% 73% +36
First Baron 43% 75% +32
First tower 44% 62% +17
First Voidgrubs 50% 58% +8

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Nasus plays

Fewer multikills, fewer solo kills

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

Fewer multikills a game0.00 against 0.09 · −100%
Fewer solo kills a game0.1 against 0.2 · −42%
More time spent dead5.6s against 4.8s a minute · +17%
More deaths a game6.7 against 5.8 · +15%
Less damage a minute324 against 363 · −11%

About average: vision, gold, assists.