Wincon
Mid · 24 games · KR

QuinnMid build & runes · KR

Mid · 7% of games Jungle · 23%Top · 69%

On average behind the lane opponent at 15 minutes (−307 gold).

Win rate
37.5%
±19.4 · role avg 50.0%
Tier
C
#60 of 79
Pick rate
0.1%
ban 0.1%
Games
24
ranked solo/duo

Quinn mid wins 37.5% of 24 ranked games in KR, rank 60 of 79 mid champions (tier C). Most players finish Profane Hydra first, at about 10:00.

The build at a glance

What most Quinn players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Profane Hydra 10:32 · 61% · 11 games
Boots Boots of Swiftness 12:24 · 38% of games
Item 2 · late game Edge of Night 18:18 · 6 of 21 games
Item 3 · late game Lord Dominik's Regards 26:00 · 5 of 14 games
Runes
Electrocute · Domination + Precision 13% of games · 100% wins All runes →
Start
Doran's Blade + Health Potion 71% of games · 29% wins Other starts →
Spells
Flash + Ignite 88% of games · 38% wins Other spells →
Skill order
Heightened SensesW Blinding AssaultQ VaultE
Max Heightened Senses first 75% of games · 44% wins Skill orders →
When Quinn wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 20% wins over 5 games 20% Games that ended at 25–30′: 44% wins over 9 games 44% 0′5′10′15′20′25′30′35′40′45′
Profane Hydra Boots of Swiftness Edge of Night Lord Dominik's Regards
Ends before 25′20% wins21% of games · 5
Lasts 25′ or more44% wins38% of games · 9
Lanes

No clear counters yet

Points above or below Quinn's own win rate (37.5%). Every opponent, minute by minute →
What wins Quinn games

First dragon: 83% against 22%

Win rate when the team took it firstwhen it didn't Gap
First dragon 22% 83% +61
First Baron 24% 71% +48
First blood 25% 63% +38
First Voidgrubs 25% 63% +38
First tower 33% 44% +11
Rift Herald 38% 38% ±0

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Quinn plays

More deaths, more time spent dead

What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.

More deaths a game7.9 against 5.2 · +51%
More time spent dead8.6s against 5.8s a minute · +48%
Fewer multikills a game0.46 against 0.66 · −30%
More kill participation53% against 44% · +21%
Fewer control wards a game1.38 against 1.69 · −18%

About average: gold, damage, share of team damage, vision.