Wincon
Top · 41 games · KR

SejuaniTop build & runes · KR

Top · 18% of games Jungle · 72%

On average behind the lane opponent at 15 minutes (−860 gold).

Win rate
39.0%
±14.9 · role avg 50.0%
Tier
D
#75 of 92
Pick rate
0.2%
ban 0.0%
Games
41
ranked solo/duo

Sejuani top wins 39.0% of 41 ranked games in KR, rank 75 of 92 top champions (tier D). Most players finish Rylai's Crystal Scepter first, at about 10:18.

The build at a glance

What most Sejuani players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 · late game Rylai's Crystal Scepter 10:18 · 9 of 41 games
Boots Plated Steelcaps 13:00 · 46% of games
Item 2 · late game Zeke's Convergence 19:54 · 8 of 34 games
Runes
Grasp of the Undying · Resolve + Sorcery 7% of games · 33% wins All runes →
Start
Doran's Ring + Health Potion 44% of games · 33% wins Other starts →
Spells
Teleport + Ignite 63% of games · 27% wins Other spells →
Skill order
Winter's WrathW Arctic AssaultQ PermafrostE
Max Winter's Wrath first 98% of games · 38% wins Skill orders →
When Sejuani wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 13% wins over 8 games 13% Games that ended at 20–25′: 55% wins over 11 games 55% Games that ended at 25–30′: 44% wins over 18 games 44% 0′5′10′15′20′25′30′35′40′45′
Rylai's Crystal Scepter Plated Steelcaps Zeke's Convergence
Ends before 25′37% wins46% of games · 19
Lasts 25′ or more44% wins44% of games · 18
Lanes

No clear counters yet

Points above or below Sejuani's own win rate (39.0%). Every opponent, minute by minute →
What wins Sejuani games

First Baron: 80% against 15%

Win rate when the team took it firstwhen it didn't Gap
First Baron 15% 80% +65
First tower 22% 61% +39
First dragon 20% 57% +37
First blood 31% 53% +23
Rift Herald 33% 50% +17
First Voidgrubs 32% 45% +14

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Sejuani plays

Fewer multikills, more assists

What stands out (10% or more) against the average top laner. Blue: better for winning, red: worse.

Fewer multikills a game0.15 against 0.38 · −61%
More assists a game7.1 against 5.0 · +43%
Fewer solo kills a game1.5 against 2.1 · −28%
Less damage to towers5984 against 8218 · −27%
Fewer deaths a game4.8 against 5.5 · −13%

About average: share of team damage, damage, control wards.