Wincon
Mid · 20 games · KR

SeraphineMid build & runes · KR

Mid · 2% of games Bot · 7%Support · 91%

On average behind the lane opponent at 15 minutes (−605 gold), and still wins 50%.

Win rate
50.0%
±21.9 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.1%
ban 0.7%
Games
20
ranked solo/duo

Seraphine mid wins 50.0% of 20 ranked games in KR. Most players finish Blackfire Torch first, at about 11:48.

The build at a glance

What most Seraphine players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Blackfire Torch 12:03 · 53% · 10 games
Boots Ionian Boots of Lucidity 11:06 · 70% of games
Item 2 · late game Rylai's Crystal Scepter 18:48 · 6 of 15 games
Item 3 · late game Imperial Mandate 23:42 · 4 of 10 games
Runes
Summon Aery · Sorcery + Precision 15% of games · 100% wins All runes →
Start
Doran's Ring + Health Potion 95% of games · 53% wins Other starts →
Spells
Flash + Teleport 90% of games · 56% wins Other spells →
Skill order
High NoteQ Beat DropE Surround SoundW
Max High Note first 85% of games · 41% wins Skill orders →
When Seraphine wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 25–30′: 83% wins over 6 games 83% 0′5′10′15′20′25′30′35′40′45′
Blackfire Torch Ionian Boots of Lucidity Rylai's Crystal Scepter Imperial Mandate
Lasts 25′ or more83% wins30% of games · 6
Lanes

No clear counters yet

Points above or below Seraphine's own win rate (50.0%). Every opponent, minute by minute →
What wins Seraphine games

First blood: 78% against 27%

Win rate when the team took it firstwhen it didn't Gap
First blood 27% 78% +51
First dragon 33% 75% +42
First Baron 30% 70% +40
First Voidgrubs 29% 62% +33
Rift Herald 47% 60% +13
First tower 44% 55% +10

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Seraphine plays

Fewer solo kills, more assists

What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.

Fewer solo kills a game0.6 against 1.7 · −68%
More assists a game10.1 against 6.2 · +63%
Less damage to towers3987 against 6428 · −38%
Less time spent dead4.0s against 5.8s a minute · −32%
Fewer deaths a game3.9 against 5.3 · −27%

About average: vision.