Wincon
Mid · 25 games · KR

TeemoMid build & runes · KR

Mid · 4% of games Top · 88%Bot · 4%

On average behind the lane opponent at 15 minutes (−107 gold), and still wins 56%.

Win rate
56.0%
±19.5 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.1%
ban 2.3%
Games
25
ranked solo/duo

Teemo mid wins 56.0% of 25 ranked games in KR. Most players finish Statikk Shiv first, at about 11:42.

The build at a glance

What most Teemo players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Statikk Shiv 11:20 · 100% · 23 games
Boots Boots of Swiftness 11:42 · 48% of games
Item 2 Liandry's Torment 19:34 · 74% · 14 games
Item 3 · late game Malignance 24:42 · 9 of 16 games
Runes
Press the Attack · Precision + Resolve 24% of games · 83% wins All runes →
Start
Doran's Ring + Health Potion 92% of games · 57% wins Other starts →
Spells
Flash + Ignite 92% of games · 57% wins Other spells →
Skill order
Toxic ShotE Blinding DartQ Move QuickW
Max Toxic Shot first 52% of games · 54% wins Skill orders →
When Teemo wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 20–25′: 63% wins over 8 games 63% Games that ended at 25–30′: 40% wins over 5 games 40% Games that ended at 30–35′: 50% wins over 6 games 50% 0′5′10′15′20′25′30′35′40′45′
Statikk Shiv Boots of Swiftness Liandry's Torment Malignance
Ends before 25′63% wins32% of games · 8
Lasts 25′ or more45% wins44% of games · 11
Lanes

No clear counters yet

Points above or below Teemo's own win rate (56.0%). Every opponent, minute by minute →
What wins Teemo games

First Baron: 100% against 39%

Win rate when the team took it firstwhen it didn't Gap
First Baron 39% 100% +61
First tower 27% 79% +51
Rift Herald 36% 82% +46
First Voidgrubs 40% 80% +40
First dragon 47% 70% +23
First blood 56% 56% −1

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Teemo plays

More control wards, fewer multikills

What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.

More control wards a game2.56 against 1.69 · +51%
Fewer multikills a game0.40 against 0.66 · −39%
More damage to towers8385 against 6406 · +31%
More vision a minute0.99 against 0.83 · +19%
More damage a minute945 against 810 · +17%

About average: gold.