Wincon
Mid · 41 games · NA

TeemoMid build & runes · NA

On average behind the lane opponent at 15 minutes (−377 gold).

Win rate
48.8%
±15.3 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.2%
ban 5.6%
Games
41
ranked solo/duo

Teemo mid wins 48.8% of 41 ranked games in NA. Most players finish Statikk Shiv first, at about 12:36.

The build at a glance

What most Teemo players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Statikk Shiv 12:43 · 91% · 32 games
Boots Sorcerer's Shoes 13:12 · 41% of games
Item 2 Liandry's Torment 20:13 · 78% · 21 games
Item 3 Malignance 25:42 · 100% · 16 games
Item 4 · late game Shadowflame 30:36 · 6 of 16 games
Runes
Press the Attack · Precision + Domination 20% of games · 50% wins All runes →
Start
Doran's Ring + Health Potion 59% of games · 50% wins Other starts →
Spells
Flash + Ignite 90% of games · 49% wins Other spells →
Skill order
Toxic ShotE Move QuickW Blinding DartQ
Max Toxic Shot first 73% of games · 50% wins Skill orders →
When Teemo wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 20–25′: 50% wins over 6 games 50% Games that ended at 25–30′: 33% wins over 12 games 33% Games that ended at 30–35′: 46% wins over 13 games 46% Games that ended at 35–40′: 75% wins over 8 games 75% 0′5′10′15′20′25′30′35′40′45′
Statikk Shiv Sorcerer's Shoes Liandry's Torment Malignance Shadowflame
Ends before 25′50% wins15% of games · 6
Lasts 25′ or more48% wins80% of games · 33
Lanes

No clear counters yet

Points above or below Teemo's own win rate (48.8%). Every opponent, minute by minute →
What wins Teemo games

First Baron: 76% against 29%

Win rate when the team took it firstwhen it didn't Gap
First Baron 29% 76% +47
First dragon 32% 68% +37
First Voidgrubs 31% 60% +29
Rift Herald 38% 65% +27
First tower 37% 59% +22
First blood 41% 58% +17

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Teemo plays

Fewer control wards, fewer multikills

What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.

Fewer control wards a game0.15 against 0.63 · −76%
Fewer multikills a game0.41 against 0.75 · −45%
More damage to towers8889 against 6922 · +28%
Fewer solo kills a game1.4 against 1.9 · −27%
More deaths a game6.4 against 5.7 · +13%

About average: gold, vision.