Wincon
Jungle · 72 games · NA

TeemoJungle build & runes · NA

Jungle · 7% of games Support · 7%Top · 82%Mid · 4%

On average behind the lane opponent at 15 minutes (−714 gold).

Win rate
43.1%
±11.4 · role avg 50.0%
Tier
D
#58 of 70
Pick rate
0.3%
ban 5.6%
Games
72
ranked solo/duo

Teemo jungle wins 43.1% of 72 ranked games in NA, rank 58 of 70 jungle champions (tier D). Most players finish Statikk Shiv first, at about 10:54.

The build at a glance

What most Teemo players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Statikk Shiv 11:13 · 60% · 42 games
Boots Sorcerer's Shoes 14:06 · 65% of games
Item 2 Liandry's Torment 19:45 · 76% · 26 games
Item 3 Malignance 25:54 · 100% · 13 games
Item 4 · late game Rabadon's Deathcap 35:00 · 4 of 15 games
Runes
Dark Harvest · Domination + Sorcery 36% of games · 38% wins All runes →
Start
Scorchclaw Pup 35% of games · 48% wins Other starts →
Spells
Flash + Smite 99% of games · 44% wins Other spells →
Skill order
Toxic ShotE Blinding DartQ Move QuickW
Max Toxic Shot first 69% of games · 42% wins Skill orders →
When Teemo wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 25% wins over 8 games 25% Games that ended at 20–25′: 47% wins over 15 games 47% Games that ended at 25–30′: 55% wins over 20 games 55% Games that ended at 30–35′: 25% wins over 20 games 25% Games that ended at 35–40′: 57% wins over 7 games 57% 0′5′10′15′20′25′30′35′40′45′
Statikk Shiv Sorcerer's Shoes Liandry's Torment Malignance Rabadon's Deathcap
Ends before 25′39% wins32% of games · 23
Lasts 25′ or more43% wins65% of games · 47
Enemy junglers

No clear counters yet

Points above or below Teemo's own win rate (43.1%). Every opponent, minute by minute →
What wins Teemo games

First Baron: 86% against 24%

Win rate when the team took it firstwhen it didn't Gap
First Baron 24% 86% +62
First tower 19% 69% +50
Rift Herald 28% 66% +38
First dragon 30% 64% +35
First blood 33% 55% +21
First Voidgrubs 32% 49% +17

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Teemo plays

Fewer multikills, fewer solo kills

What stands out (10% or more) against the average jungler. Blue: better for winning, red: worse.

Fewer multikills a game0.36 against 0.85 · −58%
Fewer solo kills a game0.7 against 1.1 · −37%
Fewer control wards a game0.89 against 1.32 · −33%
More deaths a game6.3 against 5.3 · +17%
More time spent dead6.5s against 5.7s a minute · +14%

About average: assists, damage to towers, minions.