Wincon
Mid · 35 games · EUW

TeemoMid build & runes · EUW

On average behind the lane opponent at 15 minutes (−411 gold).

Win rate
48.6%
±16.6 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.1%
ban 1.4%
Games
35
ranked solo/duo

Teemo mid wins 48.6% of 35 ranked games in EUW. Most players finish Statikk Shiv first, at about 11:18.

The build at a glance

What most Teemo players run

Each item: the most common choice, following the ones before it.
Items, in buying orderEvery option, item by item →
Item 1 Statikk Shiv 11:49 · 72% · 23 games
Boots Sorcerer's Shoes 12:24 · 63% of games
Item 2 Malignance 18:46 · 76% · 13 games
Item 3 Liandry's Torment 25:48 · 100% · 11 games
Runes
Press the Attack · Precision + Domination 20% of games · 71% wins All runes →
Start
Doran's Ring + Health Potion 74% of games · 54% wins Other starts →
Spells
Flash + Ignite 49% of games · 65% wins Other spells →
Skill order
Toxic ShotE Blinding DartQ Move QuickW
Max Toxic Shot first 74% of games · 50% wins Skill orders →
When Teemo wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 25–30′: 57% wins over 14 games 57% Games that ended at 30–35′: 50% wins over 8 games 50% 0′5′10′15′20′25′30′35′40′45′
Statikk Shiv Sorcerer's Shoes Malignance Liandry's Torment
Lasts 25′ or more55% wins63% of games · 22
Lanes

No clear counters yet

Points above or below Teemo's own win rate (48.6%). Every opponent, minute by minute →
What wins Teemo games

First tower: 85% against 27%

Win rate when the team took it firstwhen it didn't Gap
First tower 27% 85% +57
First Baron 25% 80% +55
Rift Herald 26% 75% +49
First dragon 36% 57% +21
First Voidgrubs 41% 56% +14
First blood 44% 53% +8

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Teemo plays

Fewer control wards, fewer multikills

What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.

Fewer control wards a game0.31 against 0.58 · −47%
Fewer multikills a game0.51 against 0.80 · −36%
More damage a minute1018 against 873 · +17%
More assists a game7.0 against 6.2 · +14%
Fewer solo kills a game1.7 against 1.9 · −13%

About average: minions, gold.