Wincon
Support · 28 games · EUW

TeemoSupport build & runes · EUW

On average behind the lane opponent at 15 minutes (−132 gold).

Win rate
42.9%
±18.3 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.1%
ban 1.4%
Games
28
ranked solo/duo

Teemo support wins 42.9% of 28 ranked games in EUW. Most players finish Malignance first, at about 13:30.

The build at a glance

What most Teemo players run

Each item: the most common choice, following the ones before it.
Items, in buying orderEvery option, item by item →
Item 1 Malignance 14:24 · 72% · 18 games
Boots Sorcerer's Shoes 15:18 · 68% of games
Item 2 Liandry's Torment 23:30 · 100% · 12 games
Runes
Dark Harvest · Domination + Sorcery 21% of games · 50% wins All runes →
Start
Health Potion 75% of games · 43% wins Other starts →
Spells
Flash + Ignite 61% of games · 35% wins Other spells →
Skill order
Blinding DartQ Toxic ShotE Move QuickW
Max Blinding Dart first 39% of games · 45% wins Skill orders →
When Teemo wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 25–30′: 40% wins over 5 games 40% Games that ended at 30–35′: 42% wins over 12 games 42% 0′5′10′15′20′25′30′35′40′45′
Malignance Sorcerer's Shoes Liandry's Torment
Lasts 25′ or more41% wins61% of games · 17
Lanes

No clear counters yet

Points above or below Teemo's own win rate (42.9%). Every opponent, minute by minute →
What wins Teemo games

First Baron: 80% against 22%

Win rate when the team took it firstwhen it didn't Gap
First Baron 22% 80% +58
First tower 24% 73% +49
Rift Herald 28% 70% +42
First dragon 33% 60% +27
First Voidgrubs 33% 54% +21
First blood 47% 38% −8

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Teemo plays

More damage, more solo kills

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

More damage a minute823 against 369 · +123%
More solo kills a game0.5 against 0.2 · +117%
More share of team damage21% against 10% · +108%
More multikills a game0.14 against 0.09 · +56%
More minions a minute1.6 against 1.1 · +47%

About average: gold, vision.