Aurelion SolSupport build & runes · NA
On average ahead of the lane opponent at 15 minutes (+60 gold).
- Win rate
- 55.0%
- ±21.8 · role avg 50.0%
- Tier
- —
- too few games to rank
- Pick rate
- 0.0%
- ban 0.8%
- Games
- 20
- ranked solo/duo
- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Aurelion Sol support wins 55.0% of 20 ranked games in NA. Most players finish Rylai's Crystal Scepter first, at about 12:42.
What most Aurelion Sol players run
Rylai's Crystal Scepter 12:32 · 63% · 12 games
Sorcerer's Shoes 16:00 · 50% of games
Liandry's Torment 21:42 · 9 of 15 games Win rate by game length
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.No clear counters yet
Points above or below Aurelion Sol's own win rate (55.0%). Every opponent, minute by minute →First dragon: 89% against 27%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
More multikills, more minions
What stands out (10% or more) against the average support. Blue: better for winning, red: worse.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Finished six-item builds
No game finished six items yet.
Items 2–4 against each team
Against teams with mostly physical damage
Not enough games against this kind of team yet.
Against teams with mixed damage
Not enough games against this kind of team yet.
Against teams with magic heavy damage
Not enough games against this kind of team yet.
Against teams with no frontliner
Not enough games against this kind of team yet.
Against teams with one frontliner
Not enough games against this kind of team yet.
Against teams with two or more
Against teams with little
Not enough games against this kind of team yet.
Against teams with some
Not enough games against this kind of team yet.
Against teams with a lot
Not enough games against this kind of team yet.
Against teams with little
Not enough games against this kind of team yet.
Against teams with some
Not enough games against this kind of team yet.
Against teams with a lot
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
No clearly hard lane yet
No clearly easy lane yet
Not enough games yet
Not enough games yet
Enemies: nothing clear yet
Teammates that change Aurelion Sol's games
Dies more than most supports
Before 14 minutes Aurelion Sol dies 3.0 times a game (average 2.4). 26% of those deaths involve the enemy jungler, against 43% for the average support. 13% are fair 1-v-1s.
Ganks and collapses both hit your half of bot lane

Ganks: 31% in your half of bot lane. Collapses: 41% in your half of bot lane. 1-v-1s: 38% in their half of bot lane.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Aurelion Sol
Ganks come at 3:00 and 5:00
Ward the river before 3:00 and 5:00.
Deaths involving the enemy jungler, per 100 games, by minute. Narrow bars: Aurelion Sol; wide light bars behind them: the average. Highlighted: the laning peaks.Where fights happen
Where fights happen
Where fights happen

Before 14 minutes: 30 kills and 61 deaths.
From 14 to 25 minutes: 34 kills and 64 deaths.
After 25 minutes: 21 kills and 27 deaths.
Not enough games yet
No pro or one-trick games on Aurelion Sol support this patch yet
When a pro player or a one-trick plays Aurelion Sol support in ranked solo/duo, the game shows here with its full build, skill order and runes. Try another role or region, or check back later in the patch.
One-trick: Master or higher, with 60% or more of their last 30 days of ranked solo games (20 at least) on one champion; only those games count. Pros: the solo queue accounts listed on their Leaguepedia page.