Wincon
Support · 22 games · NA

FizzSupport build & runes · NA

Support · 1% of games Mid · 84%Top · 5%Jungle · 10%

On average ahead of the lane opponent at 15 minutes (+574 gold).

Win rate
40.9%
±20.5 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.0%
ban 5.6%
Games
22
ranked solo/duo

Fizz support wins 40.9% of 22 ranked games in NA. Most players finish Lich Bane first, at about 13:24.

The build at a glance

What most Fizz players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Lich Bane 13:20 · 81% · 13 games
Boots Sorcerer's Shoes 15:12 · 73% of games
Item 2 · late game Zhonya's Hourglass 22:30 · 11 of 19 games
Runes
Electrocute · Domination + Sorcery 41% of games · 22% wins All runes →
Start
Health Potion 91% of games · 40% wins Other starts →
Spells
Flash + Ignite 95% of games · 43% wins Other spells →
Skill order
Playful / TricksterE Seastone TridentW Urchin StrikeQ
Max Playful / Trickster first 95% of games · 43% wins Skill orders →
Pros & one-tricks lately

1 pro and 2 one-tricks on Fizz this patch

Every game, with builds →
  • CapsPro · G2 EsportsNA · Master · 180 LP Electrocute Hextech RocketbeltLich BaneCryptbloom Win vs Leona · 11 Oct
  • H4H4H4H4H4H4H4H4One-trick · 65%NA · Grandmaster · 1,289 LP Electrocute Lich BaneZhonya's Hourglass Win vs Nami · 10 Oct
  • H4H4H4H4H4H4H4H4One-trick · 65%NA · Grandmaster · 1,289 LP Electrocute Lich BaneZhonya's Hourglass Loss vs Amumu · 10 Oct
When Fizz wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 25–30′: 38% wins over 13 games 38% 0′5′10′15′20′25′30′35′40′45′
Lich Bane Sorcerer's Shoes Zhonya's Hourglass
Lasts 25′ or more38% wins59% of games · 13
Lanes

No clear counters yet

Points above or below Fizz's own win rate (40.9%). Every opponent, minute by minute →
What wins Fizz games

First Baron: 89% against 8%

Win rate when the team took it firstwhen it didn't Gap
First Baron 8% 89% +81
Rift Herald 25% 60% +35
First tower 31% 56% +25
First blood 33% 50% +17
First dragon 38% 44% +6
First Voidgrubs 40% 43% +3

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Fizz plays

More solo kills, more damage to towers

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

More solo kills a game0.6 against 0.2 · +167%
More damage to towers3199 against 1501 · +113%
More minions a minute2.1 against 1.1 · +81%
More multikills a game0.18 against 0.10 · +80%
Fewer control wards a game2.00 against 4.24 · −53%