Wincon
Support · 41 games · NA

Jarvan IVSupport build & runes · NA

Support · 3% of games Jungle · 96%

On average ahead of the lane opponent at 15 minutes (+374 gold).

Win rate
48.8%
±15.3 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.2%
ban 1.1%
Games
41
ranked solo/duo

Jarvan IV support wins 48.8% of 41 ranked games in NA. Most players finish Umbral Glaive first, at about 12:24.

The build at a glance

What most Jarvan IV players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Umbral Glaive 12:52 · 32% · 10 games
Boots Plated Steelcaps 15:48 · 51% of games
Item 2 · late game Voltaic Cyclosword 22:48 · 7 of 36 games
Item 3 · late game Locket of the Iron Solari 29:48 · 3 of 17 games
Runes
Electrocute · Domination + Resolve 15% of games · 83% wins All runes →
Start
Health Potion 95% of games · 51% wins Other starts →
Spells
Flash + Ignite 76% of games · 55% wins Other spells →
Skill order
Dragon StrikeQ Demacian StandardE Golden AegisW
Max Dragon Strike first 80% of games · 52% wins Skill orders →
When Jarvan IV wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 20–25′: 71% wins over 7 games 71% Games that ended at 25–30′: 55% wins over 11 games 55% Games that ended at 30–35′: 30% wins over 10 games 30% Games that ended at 35–40′: 17% wins over 6 games 17% 0′5′10′15′20′25′30′35′40′45′
Umbral Glaive Plated Steelcaps Voltaic Cyclosword Locket of the Iron Solari
Ends before 25′71% wins17% of games · 7
Lasts 25′ or more37% wins66% of games · 27
Lanes

No clear counters yet

Points above or below Jarvan IV's own win rate (48.8%). Every opponent, minute by minute →
What wins Jarvan IV games

First Baron: 72% against 30%

Win rate when the team took it firstwhen it didn't Gap
First Baron 30% 72% +42
First tower 33% 65% +32
First Voidgrubs 31% 60% +29
Rift Herald 35% 62% +27
First blood 39% 57% +18
First dragon 42% 55% +12

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Jarvan IV plays

More solo kills, more multikills

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

More solo kills a game0.5 against 0.2 · +109%
More multikills a game0.20 against 0.10 · +100%
More deaths a game8.6 against 5.9 · +45%
More time spent dead7.2s against 5.0s a minute · +45%
More damage to towers2045 against 1440 · +42%

About average: vision.