Wincon
Support · 23 games · NA

NasusSupport build & runes · NA

Support · 1% of games Mid · 20%Top · 77%Jungle · 2%

On average behind the lane opponent at 15 minutes (−324 gold).

Win rate
43.5%
±20.3 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.0%
ban 19.9%
Games
23
ranked solo/duo

Nasus support wins 43.5% of 23 ranked games in NA. Most players finish Frozen Heart first, at about 13:24.

The build at a glance

What most Nasus players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Boots Ionian Boots of Lucidity 12:00 · 52% of games
Item 1 Frozen Heart 13:36 · 82% · 14 games
Item 2 · late game Bandlepipes 20:54 · 4 of 21 games
Runes
Fleet Footwork · Precision + Resolve 4% of games · 0% wins All runes →
Start
Health Potion 100% of games · 43% wins Other starts →
Spells
Exhaust + Flash 39% of games · 33% wins Other spells →
Skill order
WitherW Spirit FireE Siphoning StrikeQ
Max Wither first 52% of games · 58% wins Skill orders →
When Nasus wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 25–30′: 58% wins over 12 games 58% Games that ended at 30–35′: 20% wins over 5 games 20% 0′5′10′15′20′25′30′35′40′45′
Ionian Boots of Lucidity Frozen Heart Bandlepipes
Lasts 25′ or more47% wins74% of games · 17
Lanes

No clear counters yet

Points above or below Nasus's own win rate (43.5%). Every opponent, minute by minute →
What wins Nasus games

First Baron: 78% against 21%

Win rate when the team took it firstwhen it didn't Gap
First Baron 21% 78% +56
First blood 23% 70% +47
First tower 33% 55% +21
First dragon 33% 55% +21
First Voidgrubs 36% 50% +14
Rift Herald 45% 42% −4

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Nasus plays

More damage to towers, fewer multikills

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

More damage to towers2467 against 1501 · +64%
Fewer multikills a game0.04 against 0.10 · −60%
Fewer control wards a game1.96 against 4.24 · −54%
More minions a minute1.3 against 1.1 · +17%

About average: damage, time spent dead, kill participation, gold, assists.