Wincon
Top · 22 games · NA

RammusTop build & runes · NA

Top · 4% of games Jungle · 92%

On average behind the lane opponent at 15 minutes (−2313 gold).

Win rate
45.5%
±20.8 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.1%
ban 1.7%
Games
22
ranked solo/duo

Rammus top wins 45.5% of 22 ranked games in NA. Most players finish Thornmail first, at about 12:00.

The build at a glance

What most Rammus players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Boots Plated Steelcaps 11:36 · 68% of games
Item 1 Thornmail 11:40 · 83% · 15 games
Item 2 · late game Sunfire Aegis 22:12 · 3 of 15 games
Item 3 · late game Jak'Sho, The Protean 28:24 · 3 of 9 games
Runes
Aftershock · Resolve + Precision 27% of games · 50% wins All runes →
Start
Doran's Helm + Health Potion 32% of games · 29% wins Other starts →
Spells
Flash + Teleport 59% of games · 38% wins Other spells →
Skill order
Defensive Ball CurlW PowerballQ Frenzying TauntE
Max Defensive Ball Curl first 50% of games · 36% wins Skill orders →
When Rammus wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 25–30′: 20% wins over 5 games 20% Games that ended at 30–35′: 78% wins over 9 games 78% 0′5′10′15′20′25′30′35′40′45′
Plated Steelcaps Thornmail Sunfire Aegis Jak'Sho, The Protean
Lasts 25′ or more57% wins64% of games · 14
Lanes

No clear counters yet

Points above or below Rammus's own win rate (45.5%). Every opponent, minute by minute →
What wins Rammus games

First Baron: 100% against 8%

Win rate when the team took it firstwhen it didn't Gap
First Baron 8% 100% +92
First Voidgrubs 33% 71% +38
First blood 36% 55% +18
First dragon 46% 44% −2

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Rammus plays

Fewer multikills, fewer solo kills

What stands out (10% or more) against the average top laner. Blue: better for winning, red: worse.

Fewer multikills a game0.05 against 0.44 · −89%
Fewer solo kills a game0.7 against 2.3 · −68%
Fewer control wards a game0.14 against 0.39 · −64%
Less damage to towers4160 against 8899 · −53%
Less damage a minute480 against 792 · −39%