Tahm KenchMid build & runes · NA
On average ahead of the lane opponent at 15 minutes (+62 gold).
- Win rate
- 50.0%
- ±20.9 · role avg 50.0%
- Tier
- —
- too few games to rank
- Pick rate
- 0.1%
- ban 1.1%
- Games
- 22
- ranked solo/duo
- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Tahm Kench mid wins 50.0% of 22 ranked games in NA. Most players finish Heartsteel first, at about 11:42.
What most Tahm Kench players run
Heartsteel 11:52 · 100% · 19 games
Mercury's Treads 15:24 · 36% of games
Dusk and Dawn 21:48 · 100% · 11 games
Riftmaker 27:18 · 3 of 11 games Win rate by game length
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.No clear counters yet
Points above or below Tahm Kench's own win rate (50.0%). Every opponent, minute by minute →First tower: 73% against 27%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
Fewer control wards, more assists
What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.
About average: vision, damage.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Against teams with mixed damage
Not enough games against this kind of team yet.
Against teams with magic heavy damage
Against teams with no frontliner
Not enough games against this kind of team yet.
Against teams with one frontliner
Against teams with two or more
Against teams with little
Not enough games against this kind of team yet.
Against teams with some
Against teams with a lot
Against teams with little
Not enough games against this kind of team yet.
Against teams with some
Against teams with a lot
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
No clearly hard lane yet
No clearly easy lane yet
Not enough games yet
Not enough games yet
Enemies: nothing clear yet
Teammates that change Tahm Kench's games
Dies less than most mid laners, but more of it is ganks
Before 14 minutes Tahm Kench dies 1.6 times a game (average 2.2). 54% of those deaths involve the enemy jungler, against 48% for the average mid laner. 31% are fair 1-v-1s.
Ganked in your jungle, collapsed on in their half of mid

Ganks: 32% in your jungle. Collapses: 40% in their half of mid. 1-v-1s: 55% in your half of mid.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Tahm Kench
Ganks come at 3:00 and 9:00
Ward the river before 3:00 and 9:00.
Deaths involving the enemy jungler, per 100 games, by minute. Narrow bars: Tahm Kench; wide light bars behind them: the average. Highlighted: the laning peaks.Where fights happen
Where fights happen
Where fights happen

Before 14 minutes: 54 kills and 35 deaths.
From 14 to 25 minutes: 60 kills and 51 deaths.
After 25 minutes: 17 kills and 28 deaths.
Not enough games yet
No pro or one-trick games on Tahm Kench mid this patch yet
When a pro player or a one-trick plays Tahm Kench mid in ranked solo/duo, the game shows here with its full build, skill order and runes. Try another role or region, or check back later in the patch.
One-trick: Master or higher, with 60% or more of their last 30 days of ranked solo games (20 at least) on one champion; only those games count. Pros: the solo queue accounts listed on their Leaguepedia page.