Wincon
Mid · 22 games · NA

Tahm KenchMid build & runes · NA

On average ahead of the lane opponent at 15 minutes (+62 gold).

Win rate
50.0%
±20.9 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.1%
ban 1.1%
Games
22
ranked solo/duo

Tahm Kench mid wins 50.0% of 22 ranked games in NA. Most players finish Heartsteel first, at about 11:42.

The build at a glance

What most Tahm Kench players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Heartsteel 11:52 · 100% · 19 games
Boots Mercury's Treads 15:24 · 36% of games
Item 2 Dusk and Dawn 21:48 · 100% · 11 games
Item 3 · late game Riftmaker 27:18 · 3 of 11 games
Runes
Grasp of the Undying · Resolve + Precision 18% of games · 25% wins All runes →
Start
Doran's Shield + Health Potion 50% of games · 55% wins Other starts →
Spells
Flash + Ignite 50% of games · 45% wins Other spells →
Skill order
Tongue LashQ Abyssal DiveW Thick SkinE
Max Tongue Lash first 95% of games · 48% wins Skill orders →
When Tahm Kench wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 25–30′: 45% wins over 11 games 45% Games that ended at 30–35′: 60% wins over 5 games 60% 0′5′10′15′20′25′30′35′40′45′
Heartsteel Mercury's Treads Dusk and Dawn Riftmaker
Lasts 25′ or more50% wins73% of games · 16
Lanes

No clear counters yet

Points above or below Tahm Kench's own win rate (50.0%). Every opponent, minute by minute →
What wins Tahm Kench games

First tower: 73% against 27%

Win rate when the team took it firstwhen it didn't Gap
First tower 27% 73% +45
First Baron 27% 73% +45
Rift Herald 36% 75% +39
First dragon 36% 64% +27
First blood 40% 58% +18
First Voidgrubs 42% 60% +18

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Tahm Kench plays

Fewer control wards, more assists

What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.

Fewer control wards a game0.18 against 0.63 · −71%
More assists a game9.8 against 6.3 · +55%
Fewer multikills a game0.50 against 0.76 · −34%
Fewer minions a minute5.9 against 7.3 · −20%
Fewer solo kills a game1.6 against 2.0 · −19%

About average: vision, damage.