Wincon
Support · 29 games · NA

Twisted FateSupport build & runes · NA

Support · 3% of games Top · 8%Mid · 86%Bot · 3%

On average ahead of the lane opponent at 15 minutes (+399 gold).

Win rate
48.3%
±18.2 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.1%
ban 0.6%
Games
29
ranked solo/duo

Twisted Fate support wins 48.3% of 29 ranked games in NA. Most players finish Rapid Firecannon first, at about 15:12.

The build at a glance

What most Twisted Fate players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Boots Boots of Swiftness 7:30 · 86% of games
Item 1 Rapid Firecannon 14:36 · 43% · 10 games
Item 2 · late game Imperial Mandate 19:00 · 6 of 26 games
Runes
Unsealed Spellbook · Inspiration + Resolve 10% of games · 67% wins All runes →
Start
Health Potion 90% of games · 54% wins Other starts →
Spells
Flash + Heal 55% of games · 44% wins Other spells →
Skill order
Pick a CardW Wild CardsQ Stacked DeckE
Max Pick a Card first 45% of games · 46% wins Skill orders →
When Twisted Fate wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 20–25′: 71% wins over 7 games 71% Games that ended at 25–30′: 22% wins over 9 games 22% Games that ended at 30–35′: 38% wins over 8 games 38% 0′5′10′15′20′25′30′35′40′45′
Boots of Swiftness Rapid Firecannon Imperial Mandate
Ends before 25′71% wins24% of games · 7
Lasts 25′ or more29% wins59% of games · 17
Lanes

No clear counters yet

Points above or below Twisted Fate's own win rate (48.3%). Every opponent, minute by minute →
What wins Twisted Fate games

First Baron: 100% against 21%

Win rate when the team took it firstwhen it didn't Gap
First Baron 21% 100% +79
First dragon 31% 63% +32
First tower 43% 53% +10
First blood 50% 47% −3
First Voidgrubs 50% 47% −3
Rift Herald 53% 42% −11

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Twisted Fate plays

More damage to towers, more solo kills

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

More damage to towers2539 against 1440 · +76%
More solo kills a game0.3 against 0.2 · +41%
More minions a minute1.5 against 1.1 · +35%
Fewer control wards a game2.90 against 4.42 · −34%
Fewer multikills a game0.07 against 0.10 · −30%

About average: vision, kill participation, assists.