Wincon
Support · 36 games · KR

Twisted FateSupport build & runes · KR

Support · 1% of games Mid · 95%Top · 3%

On average behind the lane opponent at 15 minutes (−15 gold).

Win rate
44.4%
±16.2 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.1%
ban 6.0%
Games
36
ranked solo/duo

Twisted Fate support wins 44.4% of 36 ranked games in KR. Most players finish Shurelya's Battlesong first, at about 12:12.

The build at a glance

What most Twisted Fate players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Boots Boots of Swiftness 8:00 · 72% of games
Item 1 Shurelya's Battlesong 12:32 · 34% · 11 games
Item 2 · late game Rapid Firecannon 22:06 · 9 of 25 games
Item 3 · late game Imperial Mandate 31:00 · 3 of 9 games
Runes
Electrocute · Domination + Resolve 8% of games · 33% wins All runes →
Start
Health Potion 94% of games · 44% wins Other starts →
Spells
Flash + Heal 58% of games · 52% wins Other spells →
Skill order
Pick a CardW Wild CardsQ Stacked DeckE
Max Pick a Card first 67% of games · 46% wins Skill orders →
When Twisted Fate wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 50% wins over 6 games 50% Games that ended at 20–25′: 60% wins over 5 games 60% Games that ended at 25–30′: 38% wins over 13 games 38% Games that ended at 30–35′: 33% wins over 6 games 33% 0′5′10′15′20′25′30′35′40′45′
Boots of Swiftness Shurelya's Battlesong Rapid Firecannon Imperial Mandate
Ends before 25′55% wins31% of games · 11
Lasts 25′ or more37% wins53% of games · 19
Lanes

No clear counters yet

Points above or below Twisted Fate's own win rate (44.4%). Every opponent, minute by minute →
What wins Twisted Fate games

First Baron: 82% against 28%

Win rate when the team took it firstwhen it didn't Gap
First Baron 28% 82% +54
First tower 25% 69% +44
Rift Herald 26% 65% +38
First Voidgrubs 35% 56% +21
First blood 39% 50% +11
First dragon 42% 47% +5

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Twisted Fate plays

More damage to towers, fewer multikills

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

More damage to towers1600 against 1093 · +46%
Fewer multikills a game0.06 against 0.09 · −33%
More deaths a game7.1 against 5.8 · +22%
More minions a minute1.4 against 1.1 · +21%
More time spent dead5.8s against 4.8s a minute · +21%

About average: share of team damage, gold, vision.