Wincon
Support · 21 games · EUW

AatroxSupport build & runes · EUW

Support · 1% of games Jungle · 21%Top · 76%Mid · 2%

On average ahead of the lane opponent at 15 minutes (+550 gold).

Win rate
38.1%
±20.8 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.1%
ban 4.8%
Games
21
ranked solo/duo

Aatrox support wins 38.1% of 21 ranked games in EUW. Most players finish Sundered Sky first, at about 11:42.

The build at a glance

What most Aatrox players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Sundered Sky 12:13 · 100% · 15 games
Boots Plated Steelcaps 15:00 · 62% of games
Item 2 · late game Death's Dance 26:36 · 7 of 15 games
Runes
Electrocute · Domination + Precision 71% of games · 47% wins All runes →
Start
Health Potion 95% of games · 35% wins Other starts →
Spells
Flash + Ignite 95% of games · 35% wins Other spells →
Skill order
The Darkin BladeQ Umbral DashE Infernal ChainsW
Max The Darkin Blade first 100% of games · 38% wins Skill orders →
When Aatrox wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 25–30′: 30% wins over 10 games 30% Games that ended at 30–35′: 60% wins over 5 games 60% 0′5′10′15′20′25′30′35′40′45′
Sundered Sky Plated Steelcaps Death's Dance
Lasts 25′ or more40% wins71% of games · 15
Lanes

No clear counters yet

Points above or below Aatrox's own win rate (38.1%). Every opponent, minute by minute →
What wins Aatrox games

First Baron: 70% against 9%

Win rate when the team took it firstwhen it didn't Gap
First Baron 9% 70% +61
First tower 33% 44% +11
First dragon 33% 42% +8
First Voidgrubs 38% 38% +1
Rift Herald 40% 36% −4
First blood 50% 22% −28

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Aatrox plays

More multikills, more solo kills

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

More multikills a game0.29 against 0.09 · +222%
More solo kills a game0.5 against 0.2 · +126%
More damage a minute616 against 371 · +66%
More share of team damage17% against 10% · +64%
More deaths a game9.2 against 6.1 · +51%

About average: damage to towers, vision.