BrandJungle build & runes · EUW
On average behind the lane opponent at 15 minutes (−369 gold), and still wins 50%.
- Win rate
- 50.0%
- ±14.8 · role avg 50.0%
- Tier
- B
- #33 of 73
- Pick rate
- 0.2%
- ban 0.5%
- Games
- 44
- ranked solo/duo
- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Brand jungle wins 50.0% of 44 ranked games in EUW, rank 33 of 73 jungle champions (tier B). Most players finish Liandry's Torment first, at about 10:42.
What most Brand players run
Liandry's Torment 10:48 · 52% · 23 games
Sorcerer's Shoes 12:24 · 64% of games
Rylai's Crystal Scepter 17:30 · 100% · 18 games
Zhonya's Hourglass 25:42 · 11 of 34 games
Rabadon's Deathcap 32:18 · 3 of 13 games Win rate by game length
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.No clear counters yet
Points above or below Brand's own win rate (50.0%). Every opponent, minute by minute →First Baron: 82% against 30%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
Fewer multikills, less damage to towers
What stands out (10% or more) against the average jungler. Blue: better for winning, red: worse.
About average: vision, minions, kill participation.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Against teams with mixed damage
Against teams with magic heavy damage
Against teams with no frontliner
Against teams with one frontliner
Against teams with two or more
Against teams with little
Against teams with some
Against teams with a lot
Against teams with little
Against teams with some
Against teams with a lot
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
No clearly hard matchup yet
No clearly easy matchup yet
Not enough games yet
Not enough games yet
Enemies: nothing clear yet
Teammates that change Brand's games
Dies more than most junglers
Before 14 minutes Brand dies 2.4 times a game (average 2.0). 73% of those deaths involve the enemy jungler, against 71% for the average jungler. 10% are fair 1-v-1s.
Killed by the enemy jungler in your jungle, collapsed on in their half of bot lane

Enemy jungler: 23% in your jungle. Collapses: 28% in their half of bot lane. 1-v-1s: 36% in your half of mid.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Brand
Enemy jungler fights peak at 3:00, 6:00 and 8:00, then every minute
Where fights happen
Where fights happen
Where fights happen

Before 14 minutes: 99 kills and 106 deaths.
From 14 to 25 minutes: 101 kills and 105 deaths.
After 25 minutes: 51 kills and 69 deaths.