Wincon
Jungle · 44 games · EUW

BrandJungle build & runes · EUW

On average behind the lane opponent at 15 minutes (−369 gold), and still wins 50%.

Win rate
50.0%
±14.8 · role avg 50.0%
Tier
B
#33 of 73
Pick rate
0.2%
ban 0.5%
Games
44
ranked solo/duo

Brand jungle wins 50.0% of 44 ranked games in EUW, rank 33 of 73 jungle champions (tier B). Most players finish Liandry's Torment first, at about 10:42.

The build at a glance

What most Brand players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Liandry's Torment 10:48 · 52% · 23 games
Boots Sorcerer's Shoes 12:24 · 64% of games
Item 2 Rylai's Crystal Scepter 17:30 · 100% · 18 games
Item 3 · late game Zhonya's Hourglass 25:42 · 11 of 34 games
Item 4 · late game Rabadon's Deathcap 32:18 · 3 of 13 games
Runes
Deathfire Touch · Sorcery + Precision 16% of games · 57% wins All runes →
Start
Scorchclaw Pup 50% of games · 45% wins Other starts →
Spells
Flash + Smite 95% of games · 50% wins Other spells →
Skill order
Pillar of FlameW SearQ ConflagrationE
Max Pillar of Flame first 73% of games · 47% wins Skill orders →
When Brand wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 20–25′: 40% wins over 5 games 40% Games that ended at 25–30′: 59% wins over 17 games 59% Games that ended at 30–35′: 38% wins over 8 games 38% Games that ended at 35–40′: 50% wins over 8 games 50% 0′5′10′15′20′25′30′35′40′45′
Liandry's Torment Sorcerer's Shoes Rylai's Crystal Scepter Zhonya's Hourglass Rabadon's Deathcap
Ends before 25′40% wins11% of games · 5
Lasts 25′ or more52% wins75% of games · 33
Enemy junglers

No clear counters yet

Points above or below Brand's own win rate (50.0%). Every opponent, minute by minute →
What wins Brand games

First Baron: 82% against 30%

Win rate when the team took it firstwhen it didn't Gap
First Baron 30% 82% +53
First tower 39% 62% +23
First dragon 39% 62% +23
Rift Herald 41% 59% +18
First Voidgrubs 50% 50% ±0
First blood 54% 44% −9

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Brand plays

Fewer multikills, less damage to towers

What stands out (10% or more) against the average jungler. Blue: better for winning, red: worse.

Fewer multikills a game0.32 against 0.83 · −61%
Less damage to towers1380 against 2462 · −44%
More assists a game10.9 against 7.8 · +40%
More control wards a game1.70 against 1.28 · +33%
Fewer solo kills a game0.8 against 1.2 · −31%

About average: vision, minions, kill participation.