Wincon
Jungle · 37 games · KR

BrandJungle build & runes · KR

On average behind the lane opponent at 15 minutes (−267 gold), and still wins 54%.

Win rate
54.1%
±16.1 · role avg 50.0%
Tier
B
#22 of 64
Pick rate
0.1%
ban 0.1%
Games
37
ranked solo/duo

Brand jungle wins 54.1% of 37 ranked games in KR, rank 22 of 64 jungle champions (tier B). Most players finish Liandry's Torment first, at about 11:12.

The build at a glance

What most Brand players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Liandry's Torment 11:05 · 58% · 21 games
Boots Sorcerer's Shoes 15:00 · 57% of games
Item 2 Rylai's Crystal Scepter 17:23 · 100% · 10 games
Item 3 · late game Zhonya's Hourglass 25:12 · 4 of 14 games
Runes
Dark Harvest · Domination + Inspiration 16% of games · 83% wins All runes →
Start
Scorchclaw Pup + Health Potion 81% of games · 53% wins Other starts →
Spells
Flash + Smite 95% of games · 54% wins Other spells →
Skill order
Pillar of FlameW SearQ ConflagrationE
Max Pillar of Flame first 70% of games · 62% wins Skill orders →
When Brand wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 50% wins over 6 games 50% Games that ended at 20–25′: 75% wins over 8 games 75% Games that ended at 25–30′: 50% wins over 10 games 50% Games that ended at 30–35′: 50% wins over 8 games 50% 0′5′10′15′20′25′30′35′40′45′
Liandry's Torment Sorcerer's Shoes Rylai's Crystal Scepter Zhonya's Hourglass
Ends before 25′64% wins38% of games · 14
Lasts 25′ or more50% wins49% of games · 18
Enemy junglers

No clear counters yet

Points above or below Brand's own win rate (54.1%). Every opponent, minute by minute →
What wins Brand games

First Baron: 79% against 28%

Win rate when the team took it firstwhen it didn't Gap
First Baron 28% 79% +51
First dragon 33% 81% +48
Rift Herald 38% 75% +37
First tower 41% 73% +32
First blood 44% 75% +31
First Voidgrubs 44% 63% +19

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Brand plays

Fewer multikills, fewer solo kills

What stands out (10% or more) against the average jungler. Blue: better for winning, red: worse.

Fewer multikills a game0.41 against 0.78 · −47%
Fewer solo kills a game0.7 against 1.1 · −32%
Less damage to towers1519 against 2070 · −27%
More control wards a game3.81 against 3.20 · +19%
More deaths a game5.7 against 5.1 · +12%

About average: share of team damage, minions, damage.