Wincon
Top · 33 games · KR

BrandTop build & runes · KR

On average behind the lane opponent at 15 minutes (−645 gold).

Win rate
39.4%
±16.7 · role avg 50.0%
Tier
C
#69 of 92
Pick rate
0.1%
ban 0.1%
Games
33
ranked solo/duo

Brand top wins 39.4% of 33 ranked games in KR, rank 69 of 92 top champions (tier C). Most players finish Rylai's Crystal Scepter first, at about 11:48.

The build at a glance

What most Brand players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Rylai's Crystal Scepter 12:10 · 47% · 15 games
Boots Boots of Swiftness 13:36 · 36% of games
Item 2 · late game Liandry's Torment 20:36 · 10 of 22 games
Runes
Deathfire Touch · Sorcery + Precision 30% of games · 50% wins All runes →
Start
Doran's Ring + Health Potion 91% of games · 43% wins Other starts →
Spells
Exhaust + Flash 36% of games · 50% wins Other spells →
Skill order
ConflagrationE Pillar of FlameW SearQ
Max Conflagration first 42% of games · 50% wins Skill orders →
When Brand wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 15–20′: 20% wins over 10 games 20% Games that ended at 25–30′: 33% wins over 6 games 33% Games that ended at 30–35′: 58% wins over 12 games 58% 0′5′10′15′20′25′30′35′40′45′
Rylai's Crystal Scepter Boots of Swiftness Liandry's Torment
Ends before 25′20% wins30% of games · 10
Lasts 25′ or more50% wins55% of games · 18
Lanes

No clear counters yet

Points above or below Brand's own win rate (39.4%). Every opponent, minute by minute →
What wins Brand games

Rift Herald: 80% against 22%

Win rate when the team took it firstwhen it didn't Gap
Rift Herald 22% 80% +58
First Baron 28% 75% +47
First tower 21% 64% +43
First blood 21% 53% +31
First Voidgrubs 26% 57% +31
First dragon 32% 55% +23

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Brand plays

More control wards, less damage to towers

What stands out (10% or more) against the average top laner. Blue: better for winning, red: worse.

More control wards a game2.00 against 0.98 · +104%
Less damage to towers3673 against 8226 · −55%
Fewer multikills a game0.18 against 0.38 · −53%
Fewer solo kills a game1.3 against 2.1 · −37%
Less gold a minute350 against 413 · −15%

About average: kill participation, time spent dead, damage.