Wincon
Top · 27 games · EUW

BrandTop build & runes · EUW

On average behind the lane opponent at 15 minutes (−674 gold).

Win rate
48.1%
±18.8 · role avg 50.0%
Tier
C
#56 of 92
Pick rate
0.1%
ban 0.5%
Games
27
ranked solo/duo

Brand top wins 48.1% of 27 ranked games in EUW, rank 56 of 92 top champions (tier C). Most players finish Blackfire Torch first, at about 11:42.

The build at a glance

What most Brand players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Blackfire Torch 12:03 · 41% · 11 games
Boots Sorcerer's Shoes 15:00 · 56% of games
Item 2 · late game Rylai's Crystal Scepter 19:30 · 13 of 24 games
Item 3 · late game Liandry's Torment 27:48 · 3 of 12 games
Runes
Deathfire Touch · Sorcery + Precision 48% of games · 38% wins All runes →
Start
Doran's Ring + Health Potion 93% of games · 48% wins Other starts →
Spells
Flash + Ghost 33% of games · 67% wins Other spells →
Skill order
Pillar of FlameW SearQ ConflagrationE
Max Pillar of Flame first 52% of games · 50% wins Skill orders →
When Brand wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 25–30′: 40% wins over 10 games 40% Games that ended at 30–35′: 44% wins over 9 games 44% 0′5′10′15′20′25′30′35′40′45′
Blackfire Torch Sorcerer's Shoes Rylai's Crystal Scepter Liandry's Torment
Lasts 25′ or more42% wins70% of games · 19
Lanes

No clear counters yet

Points above or below Brand's own win rate (48.1%). Every opponent, minute by minute →
What wins Brand games

First Baron: 90% against 24%

Win rate when the team took it firstwhen it didn't Gap
First Baron 24% 90% +66
First tower 25% 82% +57
First dragon 29% 69% +41
Rift Herald 37% 75% +38
First blood 43% 54% +11
First Voidgrubs 50% 47% −3

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Brand plays

More control wards, less damage to towers

What stands out (10% or more) against the average top laner. Blue: better for winning, red: worse.

More control wards a game0.74 against 0.39 · +90%
Less damage to towers4902 against 8788 · −44%
Fewer solo kills a game1.4 against 2.2 · −38%
Fewer multikills a game0.26 against 0.42 · −38%
More assists a game6.8 against 5.3 · +28%

About average: share of team damage.