Wincon
Top · 37 games · EUW

DianaTop build & runes · EUW

Top · 3% of games Mid · 33%Jungle · 64%

On average behind the lane opponent at 15 minutes (−71 gold).

Win rate
43.2%
±16.0 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.1%
ban 1.7%
Games
37
ranked solo/duo

Diana top wins 43.2% of 37 ranked games in EUW. Most players finish Stormsurge first, at about 11:30.

The build at a glance

What most Diana players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Stormsurge 11:49 · 35% · 11 games
Boots Sorcerer's Shoes 13:18 · 46% of games
Item 2 · late game Zhonya's Hourglass 21:18 · 10 of 32 games
Item 3 · late game Riftmaker 26:12 · 4 of 16 games
Runes
Grasp of the Undying · Resolve + Sorcery 14% of games · 80% wins All runes →
Start
Doran's Ring + Health Potion 97% of games · 44% wins Other starts →
Spells
Flash + Ignite 59% of games · 36% wins Other spells →
Skill order
Crescent StrikeQ Pale CascadeW Lunar RushE
Max Crescent Strike first 92% of games · 44% wins Skill orders →
When Diana wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 20–25′: 40% wins over 5 games 40% Games that ended at 25–30′: 39% wins over 18 games 39% Games that ended at 30–35′: 50% wins over 10 games 50% 0′5′10′15′20′25′30′35′40′45′
Stormsurge Sorcerer's Shoes Zhonya's Hourglass Riftmaker
Ends before 25′40% wins14% of games · 5
Lasts 25′ or more43% wins76% of games · 28
Lanes

No clear counters yet

Points above or below Diana's own win rate (43.2%). Every opponent, minute by minute →
What wins Diana games

First Baron: 75% against 19%

Win rate when the team took it firstwhen it didn't Gap
First Baron 19% 75% +56
First dragon 24% 60% +36
First tower 25% 57% +32
First Voidgrubs 37% 50% +13
First blood 42% 46% +4
Rift Herald 44% 43% −1

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Diana plays

More control wards, more deaths

What stands out (10% or more) against the average top laner. Blue: better for winning, red: worse.

More control wards a game0.54 against 0.39 · +38%
More deaths a game6.9 against 5.9 · +17%
More time spent dead7.8s against 6.7s a minute · +17%
More damage to towers9771 against 8788 · +11%

About average: solo kills, minions, kill participation, damage, gold, share of team damage.