Wincon
Top · 38 games · NA

DianaTop build & runes · NA

Top · 3% of games Jungle · 53%Mid · 43%

On average behind the lane opponent at 15 minutes (−370 gold), and still wins 50%.

Win rate
50.0%
±15.9 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.2%
ban 1.6%
Games
38
ranked solo/duo

Diana top wins 50.0% of 38 ranked games in NA. Most players finish Riftmaker first, at about 13:54.

The build at a glance

What most Diana players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Riftmaker 13:52 · 43% · 15 games
Boots Sorcerer's Shoes 13:48 · 47% of games
Item 2 · late game Zhonya's Hourglass 25:42 · 8 of 31 games
Runes
Electrocute · Domination + Resolve 26% of games · 60% wins All runes →
Start
Doran's Ring + Health Potion 100% of games · 50% wins Other starts →
Spells
Flash + Ignite 87% of games · 55% wins Other spells →
Skill order
Crescent StrikeQ Pale CascadeW Lunar RushE
Max Crescent Strike first 95% of games · 47% wins Skill orders →
When Diana wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 20–25′: 57% wins over 7 games 57% Games that ended at 25–30′: 60% wins over 10 games 60% Games that ended at 30–35′: 54% wins over 13 games 54% 0′5′10′15′20′25′30′35′40′45′
Riftmaker Sorcerer's Shoes Zhonya's Hourglass
Ends before 25′57% wins18% of games · 7
Lasts 25′ or more57% wins61% of games · 23
Lanes

No clear counters yet

Points above or below Diana's own win rate (50.0%). Every opponent, minute by minute →
What wins Diana games

First Baron: 78% against 25%

Win rate when the team took it firstwhen it didn't Gap
First Baron 25% 78% +53
First dragon 20% 70% +50
First tower 32% 75% +43
First Voidgrubs 33% 61% +28
Rift Herald 48% 55% +6
First blood 48% 53% +5

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Diana plays

More multikills, more deaths

What stands out (10% or more) against the average top laner. Blue: better for winning, red: worse.

More multikills a game0.66 against 0.43 · +53%
More deaths a game7.8 against 5.8 · +33%
More time spent dead8.5s against 6.5s a minute · +30%
More control wards a game0.50 against 0.40 · +25%
More solo kills a game2.7 against 2.2 · +22%

About average: share of team damage, damage to towers, vision, gold.