Wincon
Mid · 21 games · EUW

Jarvan IVMid build & runes · EUW

Mid · 0% of games Jungle · 96%Support · 3%

On average behind the lane opponent at 15 minutes (−258 gold).

Win rate
23.8%
±18.2 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.0%
ban 2.1%
Games
21
ranked solo/duo

Jarvan IV mid wins 23.8% of 21 ranked games in EUW. Most players finish Profane Hydra first, at about 10:48.

The build at a glance

What most Jarvan IV players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 · late game Profane Hydra 10:48 · 9 of 21 games
Boots Gluttonous Greaves 14:12 · 33% of games
Item 2 · late game Voltaic Cyclosword 20:12 · 6 of 20 games
Item 3 · late game Hubris 20:24 · 3 of 12 games
Runes
Electrocute · Domination + Precision 14% of games · 33% wins All runes →
Start
Doran's Blade + Health Potion 52% of games · 18% wins Other starts →
Spells
Flash + Ignite 86% of games · 22% wins Other spells →
Skill order
Dragon StrikeQ Demacian StandardE Golden AegisW
Max Dragon Strike first 100% of games · 24% wins Skill orders →
When Jarvan IV wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 20–25′: 13% wins over 8 games 13% Games that ended at 30–35′: 60% wins over 5 games 60% 0′5′10′15′20′25′30′35′40′45′
Profane Hydra Gluttonous Greaves Voltaic Cyclosword Hubris
Ends before 25′13% wins38% of games · 8
Lasts 25′ or more60% wins24% of games · 5
Lanes

No clear counters yet

Points above or below Jarvan IV's own win rate (23.8%). Every opponent, minute by minute →
What wins Jarvan IV games

First Baron: 50% against 13%

Win rate when the team took it firstwhen it didn't Gap
First Baron 13% 50% +37
First tower 14% 43% +29
Rift Herald 14% 43% +29
First blood 20% 27% +7
First dragon 27% 17% −10
First Voidgrubs 33% 11% −22

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Jarvan IV plays

Fewer control wards, more deaths

What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.

Fewer control wards a game0.38 against 0.57 · −33%
More deaths a game7.9 against 5.9 · +32%
More time spent dead8.3s against 6.5s a minute · +29%
More assists a game7.9 against 6.2 · +27%
More solo kills a game2.5 against 2.1 · +22%