Wincon
Mid · 24 games · NA

Jarvan IVMid build & runes · NA

On average behind the lane opponent at 15 minutes (−550 gold), and still wins 54%.

Win rate
54.2%
±19.9 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.0%
ban 1.1%
Games
24
ranked solo/duo

Jarvan IV mid wins 54.2% of 24 ranked games in NA. Most players finish Hubris first, at about 10:30.

The build at a glance

What most Jarvan IV players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Hubris 10:17 · 65% · 11 games
Boots Ionian Boots of Lucidity 12:12 · 46% of games
Item 2 · late game Voltaic Cyclosword 20:12 · 9 of 24 games
Item 3 · late game Bastionbreaker 22:36 · 3 of 20 games
Item 4 · late game The Collector 32:06 · 3 of 8 games
Runes
Conqueror · Precision + Inspiration 13% of games · 67% wins All runes →
Start
Doran's Blade + Health Potion 42% of games · 60% wins Other starts →
Spells
Flash + Ignite 96% of games · 52% wins Other spells →
Skill order
Dragon StrikeQ Demacian StandardE Golden AegisW
Max Dragon Strike first 92% of games · 55% wins Skill orders →
When Jarvan IV wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 25–30′: 50% wins over 10 games 50% Games that ended at 30–35′: 63% wins over 8 games 63% 0′5′10′15′20′25′30′35′40′45′
Hubris Ionian Boots of Lucidity Voltaic Cyclosword Bastionbreaker The Collector
Lasts 25′ or more56% wins75% of games · 18
Lanes

No clear counters yet

Points above or below Jarvan IV's own win rate (54.2%). Every opponent, minute by minute →
What wins Jarvan IV games

Rift Herald: 82% against 31%

Win rate when the team took it firstwhen it didn't Gap
Rift Herald 31% 82% +51
First Baron 30% 71% +41
First tower 38% 73% +34
First dragon 57% 53% −4
First Voidgrubs 56% 50% −6
First blood 70% 43% −27

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Jarvan IV plays

More deaths, more time spent dead

What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.

More deaths a game8.5 against 5.8 · +46%
More time spent dead9.1s against 6.3s a minute · +44%
More assists a game9.0 against 6.3 · +43%
More damage to towers9150 against 7027 · +30%
More solo kills a game2.5 against 2.0 · +22%

About average: gold.