Jarvan IVMid build & runes · KR
On average ahead of the lane opponent at 15 minutes (+142 gold).
- Win rate
- 59.1%
- ±20.5 · role avg 50.0%
- Tier
- —
- too few games to rank
- Pick rate
- 0.0%
- ban 0.6%
- Games
- 22
- ranked solo/duo
- Win rate
- vs expected
- CS at 10
- Solo kills
- First blood
Jarvan IV mid wins 59.1% of 22 ranked games in KR. Most players finish Profane Hydra first, at about 9:12.
What most Jarvan IV players run
Profane Hydra 9:12 · 7 of 21 games
Mercury's Treads 11:48 · 27% of games
Bastionbreaker 14:36 · 4 of 18 games 1 one-trick plays Jarvan IV this patch
Win rate by game length
Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.No clear counters yet
Points above or below Jarvan IV's own win rate (59.1%). Every opponent, minute by minute →First Baron: 100% against 25%
Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.
Fewer control wards, more assists
What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.
About average: damage, gold.
Item by item, with the clock
What players finish in each slot, and when. Pick items to follow a build: every column then shows only games that match your picks, and a picked item doesn't appear in another slot. Fewer games last long enough for items 5 and 6.
Most common full builds
Each row stops where games ended or the next item was too rare to list on its own. Boots (dashed ring) sit where they're usually bought.
Items 2–4 against each team
Against teams with mostly physical damage
Not enough games against this kind of team yet.
Against teams with mixed damage
Not enough games against this kind of team yet.
Against teams with magic heavy damage
Not enough games against this kind of team yet.
Against teams with no frontliner
Not enough games against this kind of team yet.
Against teams with one frontliner
Not enough games against this kind of team yet.
Against teams with two or more
Against teams with little
Against teams with some
Not enough games against this kind of team yet.
Against teams with a lot
Against teams with little
Not enough games against this kind of team yet.
Against teams with some
Not enough games against this kind of team yet.
Against teams with a lot
Teams are grouped by their champions' usual damage, toughness, healing and crowd control, from all games.
Start, boots, spells, skills
Starting items
Boots
Summoner spells
Skills
Laid out like the game: the most picked rune in each row is in colour. Hover or tap a rune for its name, description and numbers.
No clearly hard lane yet
No clearly easy lane yet
Not enough games yet
Not enough games yet
Enemies: nothing clear yet
Teammates that change Jarvan IV's games
Dies more than most mid laners, and more of it is ganks
Before 14 minutes Jarvan IV dies 3.2 times a game (average 2.3). 56% of those deaths involve the enemy jungler, against 51% for the average mid laner. 30% are fair 1-v-1s.
Ganks and collapses both hit your half of mid

Ganks: 31% in your half of mid. Collapses: 50% in your half of mid. 1-v-1s: 48% in their half of mid.
Each square takes the colour of the most common kind of death there; brighter = more deaths. Red-side games are flipped, so the map always reads from the blue side.What kills Jarvan IV
Ganks come at 3:00, 5:00 and 7:00–9:00, then every minute
Ward the river before 3:00, 5:00 and 7:00. From 10:00, keep vision up: ganks come every minute.
Deaths involving the enemy jungler, per 100 games, by minute. Narrow bars: Jarvan IV; wide light bars behind them: the average. Highlighted: the laning peaks.Wins fights in their half of mid, loses them in your half of mid
Where fights happen
Where fights happen

Before 14 minutes: 1.4 kills per death in their half of mid against 0.3 in your half of mid. Overall 1.0 kills per death.
From 14 to 25 minutes: 57 kills and 61 deaths.
After 25 minutes: 33 kills and 26 deaths.
Not enough games yet
One-tricks build like everyone else
The most common choice in each group, beside every Master+ Jarvan IV mid game. Highlighted: where the group differs from everyone.
| One-tricks2 games | All Master+22 games | |
|---|---|---|
| First item | | |
| Second item | | |
| Boots | | |
| Keystone | | |
| Skill order | Max Q firstDragon Strike · 100% | Max Q firstDragon Strike · 100% |
| Win rate | 50.0%±69.3 · 2 games | 59.1%±20.5 · 22 games |
Every pro and one-trick game
vs
KR오재명Master · 388 LP
One-trick88% on Jarvan IV










8 / 1 / 614.00 KDA
Win · 23:4513 Oct
vs
KR오재명Master · 388 LP
One-trick88% on Jarvan IV









6 / 9 / 51.22 KDA
Loss · 26:5611 Oct
The players behind these games
| Player | Record | Their usual build | Rank | Last game |
|---|---|---|---|---|
| 오재명One-trick · 88%KR | 1–1 50% win | Master · 388 LP | 13 Oct |