Wincon
Support · 21 games · EUW

MalphiteSupport build & runes · EUW

Support · 1% of games Mid · 8%Jungle · 7%Top · 84%

On average behind the lane opponent at 15 minutes (−34 gold).

Win rate
47.6%
±21.4 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.1%
ban 15.8%
Games
21
ranked solo/duo

Malphite support wins 47.6% of 21 ranked games in EUW. Most players finish Malignance first, at about 12:30.

The build at a glance

What most Malphite players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Malignance 13:05 · 80% · 12 games
Item 2 · late game Stormsurge 19:42 · 5 of 17 games
Boots Ionian Boots of Lucidity 10:30 · 38% of games
Runes
Arcane Comet · Sorcery + Resolve 29% of games · 50% wins All runes →
Start
Health Potion 90% of games · 47% wins Other starts →
Spells
Flash + Ignite 67% of games · 50% wins Other spells →
Skill order
Seismic ShardQ Ground SlamE ThunderclapW
Max Seismic Shard first 81% of games · 53% wins Skill orders →
When Malphite wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 20–25′: 80% wins over 5 games 80% Games that ended at 25–30′: 33% wins over 6 games 33% Games that ended at 30–35′: 20% wins over 5 games 20% 0′5′10′15′20′25′30′35′40′45′
Malignance Stormsurge Ionian Boots of Lucidity
Ends before 25′80% wins24% of games · 5
Lasts 25′ or more27% wins52% of games · 11
Lanes

No clear counters yet

Points above or below Malphite's own win rate (47.6%). Every opponent, minute by minute →
What wins Malphite games

First blood: 82% against 10%

Win rate when the team took it firstwhen it didn't Gap
First blood 10% 82% +72
First Baron 31% 100% +69
First dragon 23% 88% +64
First tower 13% 69% +57
Rift Herald 25% 78% +53
First Voidgrubs 27% 70% +43

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Malphite plays

More solo kills, more multikills

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

More solo kills a game0.7 against 0.2 · +191%
More multikills a game0.19 against 0.09 · +111%
More damage to towers2492 against 1383 · +80%
More share of team damage15% against 10% · +48%
Fewer control wards a game2.67 against 4.81 · −44%