Wincon
Support · 21 games · NA

MalphiteSupport build & runes · NA

Support · 1% of games Top · 86%Mid · 8%Jungle · 5%

On average behind the lane opponent at 15 minutes (−152 gold).

Win rate
47.6%
±21.4 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.1%
ban 15.4%
Games
21
ranked solo/duo

Malphite support wins 47.6% of 21 ranked games in NA. Most players finish Malignance first, at about 13:18.

The build at a glance

What most Malphite players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Malignance 13:30 · 77% · 10 games
Boots Ionian Boots of Lucidity 15:24 · 38% of games
Item 2 · late game Zeke's Convergence 24:24 · 4 of 17 games
Runes
Arcane Comet · Sorcery + Inspiration 19% of games · 75% wins All runes →
Start
Health Potion 95% of games · 50% wins Other starts →
Spells
Flash + Ignite 67% of games · 43% wins Other spells →
Skill order
Seismic ShardQ Ground SlamE ThunderclapW
Max Seismic Shard first 52% of games · 36% wins Skill orders →
When Malphite wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 25–30′: 43% wins over 7 games 43% Games that ended at 30–35′: 50% wins over 6 games 50% 0′5′10′15′20′25′30′35′40′45′
Malignance Ionian Boots of Lucidity Zeke's Convergence
Lasts 25′ or more46% wins62% of games · 13
Lanes

No clear counters yet

Points above or below Malphite's own win rate (47.6%). Every opponent, minute by minute →
What wins Malphite games

First Baron: 82% against 10%

Win rate when the team took it firstwhen it didn't Gap
First Baron 10% 82% +72
Rift Herald 23% 88% +64
First tower 27% 70% +43
First dragon 36% 71% +36
First blood 33% 58% +25
First Voidgrubs 44% 50% +6

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Malphite plays

Fewer multikills, more damage

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

Fewer multikills a game0.05 against 0.10 · −50%
More damage a minute510 against 371 · +37%
More share of team damage14% against 11% · +33%
More minions a minute1.5 against 1.1 · +32%
More damage to towers1831 against 1443 · +27%

About average: gold.