Wincon
Mid · 23 games · EUW

OlafMid build & runes · EUW

Mid · 2% of games Top · 85%Jungle · 9%Bot · 5%

On average ahead of the lane opponent at 15 minutes (+217 gold).

Win rate
39.1%
±19.9 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.1%
ban 5.0%
Games
23
ranked solo/duo

Olaf mid wins 39.1% of 23 ranked games in EUW. Most players finish Ravenous Hydra first, at about 10:42.

The build at a glance

What most Olaf players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Ravenous Hydra 10:41 · 75% · 15 games
Boots Gluttonous Greaves 10:12 · 39% of games
Item 2 · late game Death's Dance 17:42 · 7 of 18 games
Runes
Conqueror · Precision + Inspiration 30% of games · 57% wins All runes →
Start
Doran's Blade + Health Potion 74% of games · 35% wins Other starts →
Spells
Flash + Ghost 91% of games · 33% wins Other spells →
Skill order
UndertowQ Reckless SwingE Tough It OutW
Max Undertow first 100% of games · 39% wins Skill orders →
When Olaf wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 20–25′: 43% wins over 7 games 43% Games that ended at 25–30′: 44% wins over 9 games 44% 0′5′10′15′20′25′30′35′40′45′
Ravenous Hydra Gluttonous Greaves Death's Dance
Ends before 25′43% wins30% of games · 7
Lasts 25′ or more44% wins39% of games · 9
Lanes

No clear counters yet

Points above or below Olaf's own win rate (39.1%). Every opponent, minute by minute →
What wins Olaf games

First dragon: 64% against 0%

Win rate when the team took it firstwhen it didn't Gap
First dragon 0% 64% +64
First tower 0% 60% +60
First Baron 21% 67% +45
Rift Herald 27% 63% +36
First blood 14% 50% +36
First Voidgrubs 36% 42% +5

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Olaf plays

Fewer control wards, more multikills

What stands out (10% or more) against the average mid laner. Blue: better for winning, red: worse.

Fewer control wards a game0.09 against 0.58 · −84%
More multikills a game1.39 against 0.80 · +74%
More solo kills a game2.9 against 2.0 · +46%
More deaths a game7.6 against 5.8 · +31%
More time spent dead8.3s against 6.4s a minute · +31%

About average: damage, gold, kill participation, minions.