Wincon
Support · 21 games · EUW

RumbleSupport build & runes · EUW

Support · 1% of games Mid · 7%Jungle · 6%Top · 86%

On average ahead of the lane opponent at 15 minutes (+166 gold).

Win rate
42.9%
±21.2 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.0%
ban 0.4%
Games
21
ranked solo/duo

Rumble support wins 42.9% of 21 ranked games in EUW. Most players finish Liandry's Torment first, at about 13:30.

The build at a glance

What most Rumble players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 · late game Liandry's Torment 13:30 · 9 of 20 games
Boots Sorcerer's Shoes 13:24 · 67% of games
Item 2 · late game Hextech Rocketbelt 24:36 · 3 of 14 games
Runes
Electrocute · Domination + Resolve 10% of games · 50% wins All runes →
Start
Health Potion 95% of games · 40% wins Other starts →
Spells
Flash + Ignite 76% of games · 50% wins Other spells →
Skill order
FlamespitterQ Electro HarpoonE Scrap ShieldW
Max Flamespitter first 57% of games · 42% wins Skill orders →
When Rumble wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 20–25′: 60% wins over 5 games 60% Games that ended at 25–30′: 50% wins over 6 games 50% 0′5′10′15′20′25′30′35′40′45′
Liandry's Torment Sorcerer's Shoes Hextech Rocketbelt
Ends before 25′60% wins24% of games · 5
Lasts 25′ or more50% wins29% of games · 6
Lanes

No clear counters yet

Points above or below Rumble's own win rate (42.9%). Every opponent, minute by minute →
What wins Rumble games

First tower: 70% against 18%

Win rate when the team took it firstwhen it didn't Gap
First tower 18% 70% +52
First blood 20% 64% +44
First Voidgrubs 22% 58% +36
Rift Herald 27% 60% +33
First Baron 30% 55% +25
First dragon 38% 50% +12

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Rumble plays

More solo kills, more multikills

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

More solo kills a game0.8 against 0.2 · +217%
More multikills a game0.19 against 0.09 · +111%
More damage a minute706 against 377 · +87%
More share of team damage19% against 10% · +83%
Fewer assists a game10.4 against 14.8 · −30%

About average: vision, control wards.