Wincon
Support · 20 games · NA

RumbleSupport build & runes · NA

Support · 2% of games Jungle · 9%Mid · 12%Top · 77%

On average behind the lane opponent at 15 minutes (−26 gold).

Win rate
30.0%
±20.1 · role avg 50.0%
Tier
—
too few games to rank
Pick rate
0.0%
ban 0.4%
Games
20
ranked solo/duo

Rumble support wins 30.0% of 20 ranked games in NA. Most players finish Liandry's Torment first, at about 14:54.

The build at a glance

What most Rumble players run

Items 1–4: the most common path. Later items: the most common pick in the games that last that long, so fewer games.
Items, in buying orderEvery option, item by item →
Item 1 Liandry's Torment 14:40 · 78% · 14 games
Boots Sorcerer's Shoes 16:06 · 55% of games
Item 2 · late game Bloodletter's Curse 24:06 · 5 of 14 games
Item 3 · late game Zhonya's Hourglass 29:48 · 3 of 6 games
Runes
Deathfire Touch · Sorcery + Precision 25% of games · 60% wins All runes →
Start
Health Potion 85% of games · 29% wins Other starts →
Spells
Flash + Ignite 75% of games · 20% wins Other spells →
Skill order
FlamespitterQ Electro HarpoonE Scrap ShieldW
Max Flamespitter first 55% of games · 36% wins Skill orders →
When Rumble wins

Win rate by game length

Win rate by when the game ended. Faded: under 30 games. Icons: when each item is usually finished.
70%60%50%40%30% Games that ended at 25–30′: 29% wins over 7 games 29% Games that ended at 30–35′: 43% wins over 7 games 43% 0′5′10′15′20′25′30′35′40′45′
Liandry's Torment Sorcerer's Shoes Bloodletter's Curse Zhonya's Hourglass
Lasts 25′ or more36% wins70% of games · 14
Lanes

No clear counters yet

Points above or below Rumble's own win rate (30.0%). Every opponent, minute by minute →
What wins Rumble games

First Baron: 86% against 0%

Win rate when the team took it firstwhen it didn't Gap
First Baron 0% 86% +86
First blood 11% 45% +34
First dragon 17% 50% +33
First tower 13% 42% +29
Rift Herald 18% 44% +26
First Voidgrubs 43% 23% −20

Taking an objective goes with winning; it isn't the whole cause. First inhibitor is left out: it mostly means the game is already won.

How Rumble plays

More multikills, more solo kills

What stands out (10% or more) against the average support. Blue: better for winning, red: worse.

More multikills a game0.50 against 0.10 · +400%
More solo kills a game0.5 against 0.2 · +108%
More damage a minute714 against 384 · +86%
More share of team damage20% against 11% · +86%
More time spent dead7.5s against 5.1s a minute · +48%

About average: vision, damage to towers.